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Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 1.20 Support

Plugins MC Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 1.20 Support 4.16.2

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- Fixed: [#2211] Menu not opening because of missing butcher item
+ Changed: Moved force-butcher to entities.yml
Allows you to set it per entity type

Example:
Code (Text):
pig:
name: Pig
cost: 5000.0
skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
# '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
default: true
# Should spawners of this entity type to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher:
always: false
- Fixed: [#2180] Param names
- Fixed: Error on saving new spawner
+ Added: [Suggestion] You can now manually pause a spawner in its menu
Also this adds some more information on why spawners are paused.

- Fixed: DB issue
+ Changed: Save spawner immediately if upgrade menu closed and changes were made, async ofc.
+ Added: Option to disable stacking for vanilla spawners as well:
Code (Text):
# Should spawned entities be stacked?
stacking:
enabled_2: true
# Should entites, spawned by vanilla spawners, be stacked too?
# NOTE: This option requires server reload / restart.
vanilla: false
- Fixed: [#2182] Entity stacking not completely disabled for vanilla spawners
- Fixed: [#2178] Reducing stack amount did not call entity death event for 3rd party plugins
+ Changed: [#2154] Spread no-condition spawns more evenly on more tasks
Entity stacking is coming soon as well.
- Fixed: [#2151] Not being able to disable period_amount upgrade by setting period time to 0
This should also fix spawning issues with servers, having that set to 0.
+ Added: [Suggestion] Option to cancel vanilla spawners spawning entities
Code (YAML):
# Allow vanilla spawners to spawn entities?
spawn: true
+ Added: [Suggestion] Option to blacklist AI removal

Code (YAML):
remove-ai:
enabled_4: false
# Here you can add entity types that should keep AI.
# List of entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
blacklist_list: []
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