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Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 1.20 Support

Plugins MC Upgradeable Spawners ⭕ Spawner Levels Plugin ✅ Entity Stacking, Butcher - 1.20 Support 5.1.0

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+ Updated: Hopper integration with UpgradeableHoppers
+ Updated: Latest Lands API
Requires latest version of Lands, if you have Lands installed.

- Fixed: CachedRequirement modification for levels

Merry Christmas!
+ Updated: To the latest Lands API
The "no-conditions" option has been moved from the config.yml to entities.yml to allow this option to be set per entity type. If you currently have this option enabled, make sure to re-enable it in entities.yml by following the example posted in the changelog.

+ Added: [Suggestion] You can now toggle no-condition for each entity type in entities.yml
Therefore, this setting has been moved, and you might need to reconfigure it. Example:

Code (YAML):
pig:
name: Pig
cost: 5000.0
skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTI3ZWM0NTllYzhiYTM1YWY5YmI0YzdlMDQ5YzdjZThkMjM0NTAyNWJjNDc0NDY2NDdhNTFiODE0YjMwOWRiOCJ9fX0=
# '/Spawners get' will give a pig spawner. You can just remove this option and place it somewhere else to change the default entity.
default: true
# Should spawners of this entity type to have butcher mode enabled?
# This does save performance, since no living entities are spawned. This acts like a virtual spawner
# that doesn't spawn any entities, but still harvests their loot.
# If you disable this option again, then butcher mode will be set to the state each induvidual spawner had before
# it was enabled.
force-butcher:
# Always force butcher?
always: false
# Should a spawner, with this entity type selected, always spawn entities? That means that there are no spawn conditions, except the levels from levels.yml (except player_range).
# All spawners will be able to spawn in air and underwater. There are no restrictions.
# NOTE: This option required server reload / restart.
no-conditions: true
If you used item economy or exp levels as economy, you need to enable it again after updating.

+ Added: [Suggestion] Use player experience instead of just levels for eco
+ Added: Strict comparison for item eco
Code (YAML):
# Player experience
exp:
enabled_15: false
# Item currency is used when all other economy options are disabled or unavailable.
# The currency item can be edited in the GUI language file at the "currency" item.
items:
# If enabled, only items that have the same name, lore etc. will belong to the currency.
# Not just items of the same type or items with the same model-data.
strict: false
[#2212]
- Fixed: [#2211] Menu not opening because of missing butcher item
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