Unclaimed Reward Alert: Players are now notified on join when they have unclaimed Battle Pass rewards.
Notification Click Action: Clicking the reward notification now opens the configured reward menu.
Notification Sound: Reward notifications now support configurable sounds.
Disable Click Action: Server owners can disable the notification click action by setting the target menu to null.
OTHER
Improved Error Logs: Log messages now include clearer context and full exception details when something fails.
Startup & Shutdown Logs: Logs for startup, shutdown, dependency loading, data loading, schematic generation, and player data are now easier to diagnose.
Asset Error Reporting: Failures related to files, worlds, and custom head textures now report more useful details.
WIKI & DOCUMENTATION
Wiki Structure: Setup, FAQ, gameplay, and reference pages are now easier to navigate.
FAQ Expansion: The FAQ now covers server-owner questions about monetization, VIP rewards, BungeeCord support, resource packs, and multiple games.
Installation Guide: The introduction page now includes clearer installation guidance and a direct link to requirements.
Configuration Readability: File paths across configuration pages have been simplified for easier reading.
Outdated Content Removed: Legacy and outdated setup guidance has been removed from the wiki.
Forum Thread: The forum thread has been cleaned up — oversized formatting removed and grammar improved.
Critical Damage: Critical attacks are now based solely on the player's critical hit chance. Jumping and other vanilla Minecraft behaviors no longer determine whether a hit is critical.
Critical Damage Configuration: Added settings in combat.yml to customize how the critical damage multiplier is calculated. Server administrators can now easily tune critical hit strength to fit the server's balance.
Armor Damage Reduction: A custom armor and toughness damage reduction system has been added, designed with the high stat values obtainable from anvils in mind.
Armor Behavior Configuration: The following can now be configured in combat.yml: how strongly armor and toughness reduce incoming damage, the minimum damage value after reduction, and which damage types are affected by armor.
Default Armor Damage Types: By default, armor now reduces only melee and projectile damage. All other damage types can be individually enabled or disabled in the configuration.
Damage Statistics: Damage statistics now display the raw damage value before armor reduction, making it easier to compare attack strength and evaluate build performance.
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