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- Tab List Persistence: Fixed an issue where players from previous games continued to appear in the tab list after joining a new game.
- NPC Visibility: Fixed an issue where player-based NPCs and target dummies became invisible when custom tab filtering was enabled.
- Team Icon Formatting: Fixed an issue where eliminated or spectating players lost their team icon formatting in the tab list.
BATTLE PASS
OTHER
- Unclaimed Reward Alert: Players are now notified on join when they have unclaimed Battle Pass rewards.
- Notification Click Action: Clicking the reward notification now opens the configured reward menu.
- Notification Sound: Reward notifications now support configurable sounds.
- Disable Click Action: Server owners can disable the notification click action by setting the target menu to null.
WIKI & DOCUMENTATION
- Improved Error Logs: Log messages now include clearer context and full exception details when something fails.
- Startup & Shutdown Logs: Logs for startup, shutdown, dependency loading, data loading, schematic generation, and player data are now easier to diagnose.
- Asset Error Reporting: Failures related to files, worlds, and custom head textures now report more useful details.
- Wiki Structure: Setup, FAQ, gameplay, and reference pages are now easier to navigate.
- FAQ Expansion: The FAQ now covers server-owner questions about monetization, VIP rewards, BungeeCord support, resource packs, and multiple games.
- Installation Guide: The introduction page now includes clearer installation guidance and a direct link to requirements.
- Configuration Readability: File paths across configuration pages have been simplified for easier reading.
- Outdated Content Removed: Legacy and outdated setup guidance has been removed from the wiki.
- Forum Thread: The forum thread has been cleaned up — oversized formatting removed and grammar improved.
BUG FIXES
- Menu Sound Feedback: Distinct sounds now play for navigation, purchases, upgrades, claims, rerolls, settings, and failed actions.
- Custom Game Sounds: Feedback sounds now play for Custom Game actions and failed setup attempts.
- Sound Updates: Default menu sound effects are updated to better match each action type.
- Sound Config: The sound system now supports a wider range of sound name formats correctly.
- Game Manager Refresh: Fixed an issue where Game Manager menu actions sometimes didn't update after changing a setting or filter.
- Menu Errors: Fixed an issue where menus occasionally threw errors while open.
- Back Button: Fixed an issue where menu back buttons sometimes triggered duplicate navigation behavior.
- Navigation Sound: Fixed an issue where clicking page navigation sometimes played no sound.
NEW FEATURES
UI
- New Tracked Stats: Players can now track rounds played, rounds won, rounds lost, critical hits, melee hits, shield blocks, bow shots, bow hits, potion hits, gold earned, and mythics chosen.
- Games Played: The statistics menu now shows total games played based on win and loss counts.
BUG FIXES
- Statistics Menu: The statistics menu now includes more categories and shorter, clearer stat descriptions.
- Solo & Teams Sections: The statistics menu now has dedicated Solo and Teams sections for easier navigation.
- Target Dummy: Fixed an issue where target dummy damage tracked the highest single hit instead of total damage dealt.
- Bow Stats: Fixed an issue where bow-specific stats were not updating correctly after shots were fired.
- Movement Distance: Fixed an issue where movement blocked by a cage was incorrectly counted as distance travelled.
NEW FEATURES
BALANCE
- Copper Gear: Copper weapons and armor are now available as new progression tiers in the shop.
- Spears: Spears are now available as a new weapon progression path.
- Kiss-Curse Potions: New potions with stronger benefits now come with matching downsides.
- Summon Eggs: New summon eggs are now available for purchase in the shop.
- Firework Rockets: Firework rockets are now available as a new consumable item.
BUG FIXES
- Weapon & Armor Prices: Shop prices for weapons and armor have been rebalanced across all progression tiers.
- Shields: Shields have been moved to consumables, and players are now limited to carrying one at a time.
- Shop Descriptions: Fixed an issue where shop items displayed duplicate potion details when granting multiple potion items.
- Potion Effects: Fixed an issue where potion effect descriptions were incorrect on shop items.
- Item Names: Fixed an issue where shop item descriptions displayed duplicate item names.
BOTS
BUG FIXES
- Mythic Shop Rolls: Bots can now purchase mythic rolls from the shop during preparation.
- Shop Variety: Bots now make more varied purchases, including summons and consumables.
- Generated Names: Bots now receive unique generated names (e.g. BraveSteve) instead of a fixed name pool.
OTHER
- Bot Anvil Purchases: Fixed an issue where bots spent gold on anvil purchases but received gold back instead of consuming it.
- Bot Name Display: Fixed an issue where bots could appear with internal Citizens names such as CIT-....
- Bot Name Length: Fixed an issue where bot names could exceed the maximum Minecraft player name length.
- Arena Lighting: Fixed an issue where schematic pasting did not consistently refresh lighting in the arena.
- Join Message: Players now see their own join message when entering a game.
BUG FIXES
- Command Items: Fixed an issue where items granted via commands during a match would not persist into the next round.
- Slot-Locked Items: Fixed an issue where slot-locked system items were being saved to player round inventory.
AUGMENTS
CONFIGURATION
- Automatic Level Detection: Augment levels are now determined automatically based on the values defined in the augment data configuration.
- No Separate Max-Level: Setting a separate max-level for augments is no longer required.
- Missing Level Fallback: If one augment value has fewer levels than others, its highest available value is used for the missing levels.
COMBAT
- Critical Damage: Critical attacks are now based solely on the player's critical hit chance. Jumping and other vanilla Minecraft behaviors no longer determine whether a hit is critical.
- Critical Damage Configuration: Added settings in combat.yml to customize how the critical damage multiplier is calculated. Server administrators can now easily tune critical hit strength to fit the server's balance.
- Armor Damage Reduction: A custom armor and toughness damage reduction system has been added, designed with the high stat values obtainable from anvils in mind.
- Armor Behavior Configuration: The following can now be configured in combat.yml: how strongly armor and toughness reduce incoming damage, the minimum damage value after reduction, and which damage types are affected by armor.
- Default Armor Damage Types: By default, armor now reduces only melee and projectile damage. All other damage types can be individually enabled or disabled in the configuration.
- Damage Statistics: Damage statistics now display the raw damage value before armor reduction, making it easier to compare attack strength and evaluate build performance.
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