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⚔️ ArenaLegends ⚔️ Minigame • Team Battle Arena ⭐

Plugins MC ⚔️ ArenaLegends ⚔️ Minigame • Team Battle Arena ⭐ 26.5.02.2104

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AUGMENTS
  • Automatic Level Detection: Augment levels are now determined automatically based on the values defined in the augment data configuration.
CONFIGURATION
  • No Separate Max-Level: Setting a separate max-level for augments is no longer required.
  • Missing Level Fallback: If one augment value has fewer levels than others, its highest available value is used for the missing levels.
COMBAT
  • Critical Damage: Critical attacks are now based solely on the player's critical hit chance. Jumping and other vanilla Minecraft behaviors no longer determine whether a hit is critical.
  • Critical Damage Configuration: Added settings in combat.yml to customize how the critical damage multiplier is calculated. Server administrators can now easily tune critical hit strength to fit the server's balance.
  • Armor Damage Reduction: A custom armor and toughness damage reduction system has been added, designed with the high stat values obtainable from anvils in mind.
  • Armor Behavior Configuration: The following can now be configured in combat.yml: how strongly armor and toughness reduce incoming damage, the minimum damage value after reduction, and which damage types are affected by armor.
  • Default Armor Damage Types: By default, armor now reduces only melee and projectile damage. All other damage types can be individually enabled or disabled in the configuration.
  • Damage Statistics: Damage statistics now display the raw damage value before armor reduction, making it easier to compare attack strength and evaluate build performance.
COMBAT
New Config File: Added combat.yml to keep combat settings separate from the main configuration and easier to find.
Shield Blocking: Added the ability to enable or disable shield blocking individually for different damage types, such as melee, sweep, projectile, minion, or augment attacks.
Shield Durability: Added a separate setting that defines how much durability a shield loses after blocking a specific type of attack.
Shield Cooldown: Added the ability to set a separate shield cooldown for each damage type.
Shield Disable: Added the ability to set how long a shield is disabled after blocking a specific type of attack. A value of 0 or lower disables this effect.
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