Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🌸 SPRING FESTIVAL SALE 🌸

    Celebrate the joy of spring with 25% OFF on all Monthly Ranks 🎮

    Use coupon code:

    SPRING26

    ⏰ Limited time offer — Bloom before it's gone!

    🌿 Keep your subscription active to enjoy the same discount every month!

    Upgrade Now 🌸🚀
✨ MMO Gathering ✨ - Advanced Resource Nodes [1.16.5 - 26.1.2]

✨ MMO Gathering ✨ - Advanced Resource Nodes [1.16.5 - 26.1.2] 3.47.7

Register to download
COSMO updated Orestack [ᴘʀᴇᴍɪᴜᴍ] - Custom Resources & Harvesting Mechanics with a new update entry:

3.47.3

- Added per-player-generators-barrier-layouts in config.yml (Regenerate config to see new options)

Code (YAML):

Code:
# Customize Barrier Layout
#   1. Definition -> A fake block is a block that only exists on the client but not on the server.
#   2. Visual problem -> You might see entities/items/players walk into fake blocks.
#  3. Anticheat problem -> If a player stands on a fake block for too long, the server/anticheat will kick/ban the player for flying.
#  4. Solution -> Place...

Read the rest of this update entry...
 
COSMO updated Orestack [ᴘʀᴇᴍɪᴜᴍ] - Custom Resources & Harvesting Mechanics with a new update entry:

3.47.4

Current requirements for per-player generators: Paper server on 1.19.3+ with packetevents installed. Normal generators will work the same.

- Added server side calculations for break time, player distance/facing from/at block. This fixes exploits from fake packets from clients.
- Fixed exception on servers not running paper
- Fixed exception on servers without packetevents installed
- Fixed per-player generators being able to be created on servers which...

Read the rest of this update entry...
 
COSMO updated ✨ MMO Gathering ✨ - Advanced Resource Nodes [1.16.5 - 26.1.2] with a new update entry:

3.47.7

- Now efficiency is a damage multiplier instead of adding 1 dmg per level.
- Addedefficiency-damage-multiplier-by-level:
Code (YAML):
# The damage multiplier based on the efficiency enchant level.

efficiency-damage-multiplier-by-level:
1: 1.25
2: 1.30
3: 1.35
4: 1.40
5: 1.45
- Added ignore-missing-translation-errors

Code (YAML):
# Whether to ignore missing translation errors from language file and use default values instead...

Read the rest of this update entry...
 
Back
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock