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Iris - Dimension Engine

Plugins MC Iris - Dimension Engine 3.7.11-1.20.1-1.21.8

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Changelog:

  • Fixed some Iris Loot Table problems internally (faster externally)
  • Enchantments now Apply to loot
  • Autocomplete for Enchantment Types
Changelog:

  • Improved Generator Generation Performance 5-20% (We disabled the vanilla biome setter because it was doing CUBIC SPLINE CALCULATIONS for whatever reason, and disabling that is an experimental fix at this problem as we continue to improve the generation speeds. you will notice a speed bonus :) )
  • Made a Dummy Biome provider to skip Banilla (Speed up custom chunks)
  • Limited the number of spammed threads, should reduce memory consumption and fic Crash on docker
  • Improved Skulk, and general Vine placements when using paint (Need more feedback
  • updated the NMS to support 1.19.2
  • Added Semaphores to the generation to slow down the rate iris Queues chunks in the Pregenerator
  • Added a limit to max being your CPU core count instead of infinite.
    Performance gain may or may not be here, as the performance is negligible at best, but its a change for the future generation to rely on for caching
Changelog:
"Originally, the pregen job was periodically cleaning the mantle region cache upon entering each new region But that clean only takes out regions that have not been accessed for a certain period of time So while the pregen went on, it just never removed older regions as they were continuously accessed by validation" ~ Vatuu

  • Fixed a Memory leak creeping then crashing by cleaning old regions during pregeneration. (Still looking into others)
  • Sorted Noise Values in noise maps
Changelog:

  • Fixed the Skulk Vein acting like a block and not a multiblock vine
  • No more Debug messages
  • Vine Derivatives actually place correctly (future proofing)
  • QOL Enforces Sync now
  • Updated to 1.19.1
  • Removed /Iris Create command old error
  • Attempting to fix a Memory Leak related to Pregeneration on Petro Panels
  • Fixed ALL underwater structures and their waterlogging issues
  • Fixed All stilted blocks not rotating
  • Added a FORCEBLOCK tag in the decorators (It assumes forcePlace, meaning every opportunity will be placed even if it technically shouldn't)

  • Like
Reactions: naybinkss
  • Vines No longer Generate as cubes
  • Glow Lichen properly generate in caves
  • /iso convenience for opening a studio
  • fixed the toolbelt not allowing a world to be created without some folder
Changelog:

  • Fixed Data pack Issues
  • Height works Properly
  • Colors Apply properly
  • No more Out Of Bounds error (hopefully)
  • Data packs now install in every world making it east to swap and rotate default worlds without needing to delete anything
  • /iris create now puts the world in Bukkit.yml
  • PAPE should be working now
  • The iris jars from THIS POINT FORWARD, will use the RELEASES as the primary version, for pack download, to prevent the deprecation of the jars / pack issues when we update from version to version. (saves everyone some headache)
  • Happy 2.2.2, next up 3.3.3!

  • Fixed Paper Spamming console "not Errors" and Fear Mongoring
  • Updated Kyori
  • Added MinStilt / CenterStilt
  • Added Palette Support for Stilting
  • Limit max y range for Stilt
  • Added Y-Rand to stilt
  • Started Caching Iris Noise generators (up to a 200% performance increase Plus in certain circumstances)

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