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Iris - Dimension Engine

Plugins MC Iris - Dimension Engine 3.7.11-1.20.1-1.21.8

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2.3.5
Changeling:
  • /Iris Create now applies the Datapacks
  • Longs are parsed properly now, this has implications all over
  • Code optimization
This is a Grass placement Hotfix
Changelog:

  • Actually merged the 2.3.0 changes to git
  • Fixed (Removed) the everbroken clean command
  • Fixed Time Scalar in days being completely wrong in the ETA
  • Fixed Y-Offset issues
  • Overall Pregen Improvements
Changelog:
The changelog text box does not have enough Characters to describe what changed. Please hug me I'm scared. Here is my best representation

  • Updated Iris Pack for new pack
  • The iris chunk generation speed is using the "Unsafe" system in java 17, allowing us to literally rewrite the vanilla server, bukkit generator, chunk generator, and anything we want. This is on a scale of 1-10 danger levels, a 10. But Cyberpwn wrote it so ill say 4. This crazy fella did some Gypsy magic that im unable to comprehend. (There will be a library for this because of how good it is) And im sure we are breaking some records in terms of generation speed (700% than EWG/RWG, and 430% faster than vanilla 1.12) its, pardon my French- FUCKING FAST.
    And a quote from him:
    Here is an example. Be sure to be as safe as you can with unsafe, because if you missed set faults from your C programming days, you can get them all back again with unsafe....
  • The average Pregenerator speed (that will be available in a future update as its a little buggy right now so we wont implement it JUST yet) is around 450chunks a second on my Ryzen 5900x, Flying around is at 150-300chunks a second.
  • The current pregenerator is NOT as fast as flying (this is funny) so for now you really dont need to pregen unless you want a 'map'. Having said that in a future update The pregenerator will be all fixed up and ready to go, as of now its only like 50-60
  • We now have our own Custom Biome Provider, and just deleted vanillas. so yea
See Patch Notes:
This update is a complex update, But the TLDR: It go faster but might break
  • Added a precache system, This should cache systems and complex structures BEFORE it generates allowing for it to be accessed faster / instant Between a 5-15% performance bump
  • Enhanced the speed of lots of the noise algorithms (10-15% performance bump)
  • 3x'd the cache / load times for a 1-2x performance bump
  • No more Object Drift
  • No more Seed Drift
  • No more Color Drift
  • no more Color, Seed, Biome mismatches
  • Fixed Memory leak post pregen when exploring
Speed Examples: (your results may vary)
PREGEN-
Before : 7-15cps
now: 40-250 (in spots)

WALKING ABOUT-
Before: 2-13
now: 30-80

So yea, Lots of updates.
THIS WILL LIKELY BREAK YOUR WORLD IF YOU ARE ON 2.2.17 specifically** . If you are on other versions the update will be less problematic, but some issues may happen, a regen is suggested
This is Experimental and you should make a backup before staying on this version as there will maybe be bugs, but to get them fixed we need them reported!
Changelog:
  • Updating local Repos
  • Migrated from CloudSmith to Jfrog
  • Fixed Special Source

Changelog:

  • Fixed Vines, Again! for Floors
  • Merged stability changes
  • Made the folder checking system recursive
Changelog:

  • /iris what biome might be fixed (or one way of reproducing it)
  • Iris Mantle retention Fixes
  • BlockDrops works, and no longer kills server (this is good)
  • Vatuu is a king, Can confirm
Changelog:

  • Removed SoftDepends (This might cause issues) with plugins, please report if it does
  • Fixed Internal Versioning, Should work with latest 1.19.2 now...
  • Fixed Compiler Issue, you should be able to compile it now
  • Fixed Author area to stop spitting errors when referencing authors
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