Improved Generator Generation Performance 5-20% (We disabled the vanilla biome setter because it was doing CUBIC SPLINE CALCULATIONS for whatever reason, and disabling that is an experimental fix at this problem as we continue to improve the generation speeds. you will notice a speed bonus )
Made a Dummy Biome provider to skip Banilla (Speed up custom chunks)
Limited the number of spammed threads, should reduce memory consumption and fic Crash on docker
Improved Skulk, and general Vine placements when using paint (Need more feedback
Added Semaphores to the generation to slow down the rate iris Queues chunks in the Pregenerator
Added a limit to max being your CPU core count instead of infinite.
Performance gain may or may not be here, as the performance is negligible at best, but its a change for the future generation to rely on for caching
Changelog:
"Originally, the pregen job was periodically cleaning the mantle region cache upon entering each new region But that clean only takes out regions that have not been accessed for a certain period of time So while the pregen went on, it just never removed older regions as they were continuously accessed by validation" ~ Vatuu
Fixed a Memory leak creeping then crashing by cleaning old regions during pregeneration. (Still looking into others)
The iris jars from THIS POINT FORWARD, will use the RELEASES as the primary version, for pack download, to prevent the deprecation of the jars / pack issues when we update from version to version. (saves everyone some headache)
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