Fix for hunger command not recognizing numeric names
Fix for maxhp command not recognizing numeric names
Fix for issue with custom text when you have links fallowed with \n
Fix for possible issue with tag sounds being heard by everyone when player name fails to be processed properly
Fix for list command creating error when you have fake players on the server.
Fix for issue with chat format when placeholder fails to be translated by PAPI which creates error message
Added one time message when asFakeOP! command event gets canceled. This will only show single message when this happens and mainly to just indicate possible issue when 3rd party plugin disables this action.
Fix for importfrom relating to data from Essentials plugin not being imported from all users
Slight change in bungee chat message config section. Your preset values should remain unchanged.
Changed default behavior for ranged messages when you use DiscordSRV to always send messages to discord even if no one is near you.
Added option to toggle between ranged messages being sent to discordsrv or not. Now by default we will send all of them, while you can have option to only send shouts or messages from players with range bypass permission.
Fix for customAlias files being updated on load action, this should only happen if we are saving anything new into it which prevented from you having file with commented out lines
New placeholder as %cmi_chat_range% which returns chat range. If ranged chat is disabled then "-" will be returned. If ranged chat set to 0 then it will return "9999+" value
Some rearrangements for ranged chat options in config file
Added new option to have dynamic chat range which will change depending on amount of players you have currently online. This will allow to enable global chat when you have small amount of players and lower char range on peak times automatically.
Fix for issue with playtime rewards when you have space in rewards config name which prevents it from being taken manually
Small fix relating to scheduler with allPlayer! variable when you use specialized commands and player related placeholders in it
Fixing issue with holograms and ICON:head:%cmi_user_name% usage in hologram with constant update rate while having multiple players around which caused for heads to randomly show wrong one
Fix for issue with chat filter and Cyrillic type letters not being recognized in different capitalizations
Fix for bug relating to KitPreview option being disabled while player still being able to preview it if kit list is shown in chat instead of UI
Changed feedback message when using /sell command which now returns more detailed feedback message
Fix for sell command not accepting numeric values where you would be able to sell only particular amount of particular material
Added new custom event as CMIPlayerItemsSellEvent which will provide information about sell command. This is not cancellable, but you can modify final payment to the player if needed.
Fix for /jump command to take into consideration world borders and prevent teleportation outside of it
Added surfaceOnly option for random teleportations to only teleport on the surface and avoid caves
Fix for issue with fly mode not working properly, again.
Fix for vanish mode creating error on older servers
Fix for scavenge mode which could have returned items with incorrect NBT data
Doubled range (from 16 to 32) for panimation particles
New permission nodes as cmi.colors.itemname.[color] and cmi.colors.itemlore.[color] which will be used to limit colors you can use in /itemname and /itemlore commands. Keep in mind that anvil renaming still uses cmi.anvil.colors permission node. We might remove this in the future and use cmi.colors.itemname.[color] instead, for time being, those are separate.
Tab complete, for head command, will show real player names instead of nicknames to avoid confusion
Now head command will give you head of your current skin if you dint provided source player name. This only works if skin is set by CMI, otherwise we will use original character skin like before
Reworked invsee command and its handling to hopefully fix issue relating to item duplication while editing active player inventory and generally getting better and more robust usage of it.
Now freeze effect should be more smooth when being applied instead of taking effect instantly
Now freeze effect should support longer periods of time, so now you can apply freeze effect on the player for multiple minutes. Just keep in mind that freeze effect isn't actual potion effect, so it wont appear as effect, but I guess white screen borders is good sign that you have one.
Now by using /effect clear will clear freeze effect too
Small adjustment for ender chest handling to resolve some rare issues
Fix for issue with chat gradient colors
Hard reset for /cmi info command layout to introduce new variable as [inv] which will include option to click on it to open players inventory if you have appropriate /cmi inv permission node to do it
Added additional section in /cmi info page for quick ender chest open
Fix for a fix. With latest update which resolved some issues with flight mode being enabled when it should not have been, now it started to disable it when it should not.
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