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CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!

Plugins MC CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! 9.8.9.7

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  • Added option to purge CMI player data on defined purge criteria. This is disabled by default to keep old behavior.
  • Small change to sign spy to not filter out text which is being checked by chat filter, this will increase amount of messages you could get from sign spy, but it will allow you to have better tracking on what people are writing down on those signs
  • Fix for chat item loosing their hover over action
  • Fix for incorrect player being references when formatting public messages causing for messages to appear looking differently for each one than it should have been
  • Fix for totem protection from void death not triggering if you had RemoveFromInventory disabled
  • Fix for player head drop potentially happening at players respawn point and not death one if you had immediate_respawn game rule enabled
  • Fix for chat range not processing correctly cmi.chat.rangebypass permission node. Keep in mind that player needs to have this permission specifically set and being OP will not be enough
  • Fix for sign spy not working while utilizing new chat handling mechanic
  • Fix for an issue with 3rd party chat plugins compatibility while utilizing new chat handling
  • Fix for public chat custom preset colors not being taken into consideration properly
  • Fix for old item into chat regex not being accepted properly
  • Fix for head/item icons inheriting chat color causing them to appear wonky
  • Improved performance for item renaming filter
  • Added option to set material as * to include all materials when defining materials which can't be renamed based on provided regex, for example '*
    :(
    [A-z]+ (?i)\w*spawner)
    ' would prevent any item to be named into something like "Pig Spawner"
  • Fix for sell gui title showing full price and not accounting for potential money loss due to lower item durability
  • Fix for error in some cases when deleting chat message
  • Fix for predefined gradients not working while having special portions in the message like url, item or player mentions. So gradient now correctly being carried over entire text while still being able to include special portions
upload_2026-7-23_17-13-6.png

  • Added option to add {head} to chat prefix format which will include players head icon. 1.21.9+ paper servers only
upload_2026-7-23_16-54-6.png

  • Added option to include [head:Zrips] [head:a0d1fc8a-3541-4a33-bef8-bb1c66cf2b9e] or [head:Zrips:false] where "false" is to not include outer layer of skin. Additionally mob names can be used like [head:cow], mob skins are taken from CMILib mob skin list, the one at the top of the list (should we randomize?). This will insert head into public message. This requires for player to have cmi.chat.head permission node
upload_2026-7-23_16-53-41.png

  • Added option to include [sprite:diamondsword] to include item/block icon into public message. Again, this requires cmi.chat.sprite permission node. Additionally, not all materials have appropriate sprites associated with them, so some might produce invalid results (its based on client side, so can't do anything about it), like for example oakstairs will output checker board pattern. To have more granule control you can define atlas and sprite path, like [sprite
    :p
    articles:goldheart_2]
    which will include golden hearth. You can find full list of valid sprites at https://www.gamergeeks.net/apps/minecraft/list-of-atlas-sprites just don't forget to separate atlas path from sprite path with : this closely mimics how minimessages handles inputs like these
upload_2026-7-23_16-57-34.png

  • Added option (enabled by default) to show actual item icon instead of items name when using [item] variable, which will shorten message and make it look better. Again, keep in mind that not all items can be shown with an icon like that, so this only applies to the items and not blocks, so when its a block then we will show its name as it was before.
upload_2026-7-23_17-4-58.png

  • Some adjustments for Bungee public message handling
  • Small update for CMIB and CMIV plugins, so update it if you are running BungeeCord or Velocity server
  • Baltop output now supports placeholder parsing, so you can include more information about each player if needed
  • Some adjustments to new chat handling not processing all of the color codes in all places
  • Partially returned option to have predefined gradient chat messages, while regular messages will work as before, there is known issue where if you would tag player, include item or url, then gradient would break and simple clean message will be shown, as these special actions will override gradient portion. This will be addressed in future updates as its more tricky to get working correctly while keeping predefined gradient
  • One more small patch to address some of the missing colors from public chat format
  • Added sulfur cube to default exception when using killall command as its non aggressive mob which can have blocks inside of it, so we should avoid removing it as default action
  • Moved chat related listener priority definition to its own file, as there are quite few changes relating to it and some still coming in the future releases, it needs to be its own thing. In most cases you will not need to touch it at all, but its an option if you need to adjust chat relating listeners for better compatibility with 3rd party chat plugins.
  • Remake on chat message relating handlings. This effects quite few things, chat filters, player tagging in public chat, url in public chats, item in chat, chat formatting in general and so on. This is for Paper type newer servers (1.17+) only. This is long time overdue and centralizes message handling which can then be more properly intercepted by other plugins and edited if needed without it causing issues when you had hover over messages enabled.
  • Now online type servers will show [x] in front of public messages which if clicked will remove this message for everyone. This only works for players with cmi.command.chatdelete permission node and obviously is a part of this new update which only works on 1.19.1+ paper serves while using new chat handling system, which is enabled by default if you have Paper 1.17+ server
  • New command as /cmi chatdelete [playerName/uuid] to delete public messages of defined player, once again, only for 1.19.1+ Paper servers
  • New behavior for [item] in chat, where optional sub value can be provided to indicate which item you want to show, so no longer just an item in main hand, now you can include multiple items, including items from armor slots. Options: [item:mainhand] [item
    :eek:
    ffhand] [item:helmet] [item:chestplate] [item
    :p
    ants] [item:boots]
    and [item:0-40] where number value is between 0 and 40 indicating inventory slot starting with quick bar items. This does need different item filter as (\[item(?:
    :(
    \w+))?\])
    tho old one will work too, but it will only insert item from your main hand
  • Some hard reset for item in chat locale line to no longer include placeholder for item in main hand and be more universal, placeholders still work and you can still go back to usage of placeholders, but with multiple item options it can't correctly determine which item name needs to be shown
  • Fix for sign spy only working on one side of the sign
  • Fix for %break% being shown on sign spy messages
  • Fix for itemcddata failing to recognize player when command is performed from console
  • New placeholders as %cmi_user_sjailtime% %cmi_p_[playerName]_sjailtime% and %cmi_jail_stime_[jailName]_[cellId]% to return clean remaining seconds
  • Fix for some of the teleport sounds playing for the vanished players
  • Fix for safe teleporting bypass not working as intended when target location is fully covered with blocks

  • Fix for rare error relating to night sleep speedup
  • Fix for an error on older servers relating to hot floor damage type
  • Fix for giveall command causing error message if you are not holding any item while using h variable to pick item from your hand or provided item is not valid
  • Fix for hologram visibility toggle by using options command not performing as intended
  • Fix for holograms potentially creating tiny icons if it had fadeout animation and hologram contained icons
  • Fix for holograms keeping intractability even when it needs to be hidden for that specific player
  • Added missing locale lines for custom recipe creation relating to exp gain and craft times
  • Small change for donate command to better indicate about receiving player not having permission instead of simply saying that you can't do this to the player
  • Fix for hex code not showing up in dye info command output
  • Small locale cleanup for editctext command to utilize some of the lines from CMILib instead
  • Some adjustments to flight charge command locale output to be more informative when changes to your flight charge have been made, which now indicates if you lost or gained charges, what's the change, your new current and max amount. Additionally fixed issue where charge price line was missing. Additionally visuals now show charges with fractions as this is how we deal with it internally, which could have caused some confusion due to some rounding mismatching.
  • Quick fix to address an issue with static holograms loosing their facing direction
  • Fix for vanishedit issue when editing vanish level and it incorrectly setting your vanish state
  • Fix for vanishedit level editing causing join/leave messages to be shown if you have fake ones enabled
  • Added extra line for level editing to indicate available max vanish level to be more obvious why you can't increase it
  • Added extra sub command for hologram as "enable" "disable" to quickly enable or disable specified hologram. Additionally added option to switch between hologram types "/cmi hologram type holoName textdisplay" or "/cmi hologram type holoName armorstand"
  • Fix for armor stand based holograms not working on 26.2+ servers
  • Added option to spawn in mannequin with defined skin like mannequin;Zrips or mannequin;Zhax you can add immortal variable to make them invincible to the damage potentially making them NPC like, just keep in mind that mannequin doesn't have actual AI attached to it, so its only player like static entity
  • Small fix relating hologram fadein/out animations when there are more than one player near it
Fix for potential error on server startup on some newer servers when utilizing fake operator feature
Additional adjustments for placeholder parsing inside commands
Fix for placeholders being inside another player not getting parsed fully, now it should get to 4 layers deep if needed
Fix for hologram fade out and fade in speeds misbehaving if you had different values
Improved hologram fade animations to be slightly smoother
Fix for an issue where hologram could have remained hidden if there was rapid enter/leave action for hologams while having fade in and fade out animations turned on
For time being disabling some offline player manipulations for Canvas 1.21+ servers due to those being more picky in how data is being loaded in and previntng regular approach from working,
Fix for kit commands incorrectly parsing gradients inside commands when combining with kit variables like {KITNAME}
Fix for holograms potentially being stuck if config file was reloaded when you were on the edge of visibility range
Update for material picker, for example hologram board picking, which now (needs CMILib update) allows you to pick item from your inventory instead of searching specific one in entire GUI list
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