Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • BACK TO SCHOOL

    📚 Back to School Sale ✏️

    Start the new school year with an exclusive 25% OFF on all Monthly Ranks 🎓

    Use coupon code:

    SCHOOL26

    🎒 Limited time offer — Get ready for the new school year!

    💡 New! We've also launched a new MCPE Premium Rank with 500+ resources already available.
    Check it out and start the school year with even more resources! 🚀
    🎓 Keep your subscription active and enjoy the same discount every month!
    Get Your Rank 🎒🚀
    ```
CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!

Plugins MC CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! 9.8.10.2

Register to download
  • Fix for messages appearing in console when loading plugin informing about unsuccessful item loading while still loading it in
  • Added option to command warmup to allow inventory opening while its active, where currently interacting with chest would disable command warmup process
  • Fix for an issue with player respawn order not working as intended on Folia type servers with introduced work around for player respawn handling
  • Fix for respawn order list potentially still picking spawn point as valid one even if you didn't enable it to be as respawn point
  • Fix for folia servers incorrectly finalizing teleportation's when player is inside a vehicle
  • Fix for {shoutcolor} not being included properly in some use cases
  • Fix for an error when trying to put chest/furnace/hopper/tnt into minecart on newer servers
  • Added temporary work around for Folia type servers having broken player respawn event (Folia team confirms it) which broke few things around the plugin. This resolves issue with player respawn order not working as it should have.
  • New placeholder as %cmi_random_player_radius_[range]% which picks random player name from defined range, excluding yourself and players you can't see
  • Fix for an issue with repeatable playtime rewards when player is afk and you have playtime stopped and have ExcludeAfk enabled for playtime rewards, and after server restart potentially using incorrect last reward issued time causing extra rewards being given out.
  • Fix for an issue with Canvas servers and offline player data relating actions not working as intended
  • Some changes for ranks stat requirement handling, which now supports option to combine multiple SAME stats into one, this is for things which can have sub stats, like block mining, so now "blocksmined:Stone;deepslate:800" will require you to mine stone and/or deepslate, 800 blocks in total
  • Now rankinfo stats requirement line could be truncated, in case there are multiple blocks you could break. In that case you can hover over that line to get full list of valid materials
  • Save files for kits/custom recipes/saved items and everything else relating to item saving goes back to old human readable format, this will expand save files, but will give better option to modify save files directly
  • Added new options state, disabled by default and players will not have access to it without appropriate permision node. Tpauto, which will auto accept tpa tpahere and tpaall requests. Keep in mind that this will attempt to accept teleport request in same way as player would by entering command, so same limitations apply
  • Fix for discordsrv receiving shout messages with ! at the start
  • Fix for discordsrv messages being incorrectly handled in case you had DiscordSRV->RangedMessages disabled
  • 26.3 support. Don't forget to update CMILib
  • Improvement for baltop preloading when using 3rd party economy systems with quite few entries
  • Updated ignore command list to utilize more modern look with delete button on the left side
  • Fix for home creation event cancelation was not canceling messages about successful action
  • Fix for dye command error when trying to use color code higher than 255
  • Improved SC command to carry over general sign text color and its glow state
  • Improved [item] variable handling when trying to visualize head items which now should properly show appropriate icons
  • Renamed placeholders as %cmi_user_toggle_[optionsName]% and %cmi_user_togglename_[optionsName]% into %cmi_user_options_[optionsName]% and %cmi_user_optionsname_[optionsName]% to be more obvious to which one its relating too. Old placeholders will keep working as before, just that now we will default to new format
  • Update/fix for killall command to more properly detect when entity holds item it have picked up, which will exclude these entities from removal more accurately. You can still do it with -force variable, but now entities which spawn with equipment, like swords, bows or armor, can still be auto cleaned as long as those didn't picked up any item from the ground
  • Added option to reload locale file only with reload command
  • Fix for shout and locale chat prefix colors not being processed correctly
  • Fix for url not being caried over to the servers on bungee network
  • Some work around to improve bungee messages and their message section formatting
  • Small adjustment for player view distance handling on world change potentially causing some issues with world chunks not loading in
  • Added option to disable color check/cleaning when performing /cmi sc command, which will allow simpler sign text copying without you having full access to all sign colors
  • Workaround for an issue with DiscordSRV still sending staff message to general channel due to it still using old chat event instead of new one
  • Fix and some general improvement for correct sprite detection
  • Update for forced teleportation's still considering area protections preventing players relocation
  • Enabled itemframe command to be performed on defined target player, which unlocks ability to trigger this command from console
  • Small change for item frame command to more accurately separate regular item frames and glow ones when not using any variables in the comnmand
  • Added additional message when trying to send shout message but you don't have enough money
  • Fix for shout messages including shout prefix even when those got downgraded to local message status
  • Fix for potential issue on player quit event
  • Fix for player name tagging color failing to be shown when using hex color codes
  • Fix for chat format not accounting for &r variable before actual message which made it to carry over format and colors from prefix
  • Fix for console seeing items full path including atlas name, now it only shows sprites name
  • Fix for tpaccept command with warmup teleporting player to the location where player was at the moment of acceptance and not to the location where player is at the moment of teleportation, which could have changed due to warmup count down.
  • Fix for an issue with tpallworld when repeating same command
  • Fix for tpallworld on newer servers not recognizing player data folder due to change in path preventing offline players being teleported to desired location
  • Fix for an issue with afk playtime increase prevention stop working for player who are already in afk mode until new player enters afk mode
  • Small change for toggle vehicle speed off which now immediately hides action bar message instead of allowing it fade out naturally over multiple seconds
  • Small change for speed display to show average speed over slightly longer period of time to make it more stable and avoid rapid changes for better readability
  • Fix for an issue with 1.20.5-1.21.5 servers and player view range setting
  • Fix for FillEmptyFields option in kits gui not having effect
  • Added new placeholders as %cmi_playtimetop_days_[1-10]% %cmi_playtimetop_hours_[1-10]% %cmi_playtimetop_minutes_[1-10]% %cmi_playtimetop_seconds_[1-10]% which only shows specified times from playtime record
  • Fix for void saving with totem potentially consuming two totems
  • Fix for totems being consumed from inventory instead of offhand, so now offhand is being prioritized
  • Fix for itemframe command not indicating invisible itemframes when no variables are provided. This is only for newer servers which can have text type entities
  • Added option to purge CMI player data on defined purge criteria. This is disabled by default to keep old behavior.
  • Small change to sign spy to not filter out text which is being checked by chat filter, this will increase amount of messages you could get from sign spy, but it will allow you to have better tracking on what people are writing down on those signs
  • Fix for chat item loosing their hover over action
  • Fix for incorrect player being references when formatting public messages causing for messages to appear looking differently for each one than it should have been
  • Fix for totem protection from void death not triggering if you had RemoveFromInventory disabled
  • Fix for player head drop potentially happening at players respawn point and not death one if you had immediate_respawn game rule enabled
  • Fix for chat range not processing correctly cmi.chat.rangebypass permission node. Keep in mind that player needs to have this permission specifically set and being OP will not be enough
  • Fix for sign spy not working while utilizing new chat handling mechanic
  • Fix for an issue with 3rd party chat plugins compatibility while utilizing new chat handling
  • Fix for public chat custom preset colors not being taken into consideration properly
  • Fix for old item into chat regex not being accepted properly
  • Fix for head/item icons inheriting chat color causing them to appear wonky
  • Improved performance for item renaming filter
  • Added option to set material as * to include all materials when defining materials which can't be renamed based on provided regex, for example '*
    :(
    [A-z]+ (?i)\w*spawner)
    ' would prevent any item to be named into something like "Pig Spawner"
  • Fix for sell gui title showing full price and not accounting for potential money loss due to lower item durability
  • Fix for error in some cases when deleting chat message
  • Fix for predefined gradients not working while having special portions in the message like url, item or player mentions. So gradient now correctly being carried over entire text while still being able to include special portions
upload_2026-7-23_17-13-6.png

  • Added option to add {head} to chat prefix format which will include players head icon. 1.21.9+ paper servers only
upload_2026-7-23_16-54-6.png

  • Added option to include [head:Zrips] [head:a0d1fc8a-3541-4a33-bef8-bb1c66cf2b9e] or [head:Zrips:false] where "false" is to not include outer layer of skin. Additionally mob names can be used like [head:cow], mob skins are taken from CMILib mob skin list, the one at the top of the list (should we randomize?). This will insert head into public message. This requires for player to have cmi.chat.head permission node
upload_2026-7-23_16-53-41.png

  • Added option to include [sprite:diamondsword] to include item/block icon into public message. Again, this requires cmi.chat.sprite permission node. Additionally, not all materials have appropriate sprites associated with them, so some might produce invalid results (its based on client side, so can't do anything about it), like for example oakstairs will output checker board pattern. To have more granule control you can define atlas and sprite path, like [sprite
    :p
    articles:goldheart_2]
    which will include golden hearth. You can find full list of valid sprites at https://www.gamergeeks.net/apps/minecraft/list-of-atlas-sprites just don't forget to separate atlas path from sprite path with : this closely mimics how minimessages handles inputs like these
upload_2026-7-23_16-57-34.png

  • Added option (enabled by default) to show actual item icon instead of items name when using [item] variable, which will shorten message and make it look better. Again, keep in mind that not all items can be shown with an icon like that, so this only applies to the items and not blocks, so when its a block then we will show its name as it was before.
upload_2026-7-23_17-4-58.png

  • Some adjustments for Bungee public message handling
  • Small update for CMIB and CMIV plugins, so update it if you are running BungeeCord or Velocity server
  • Baltop output now supports placeholder parsing, so you can include more information about each player if needed
Back
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock