Scan command now properly detects and includes enchants inside enchant books when you are scanning for specific enchant on items
Potential fix for spawner drop sometimes (~1% chance) still dropping spawner when it should not
Fix for tablist failing to include empty lines at the start after latest updates
Fix for interactive signs not updating their text. Now on interaction with them text will be updated
Small fix for modded 1.12.2 servers
Fix for warmup timer showing lower timer by one second
Added new permission to set commands warmup time cmi.warmuptime.[command].[time] for example cmi.warmuptime.home.2 If player has access to more than one permission, then lowest number will be used, so you can't override default time set in config file with bigger one set by permission node
Update for general fly mode handling when it comes to world changes which was bugging out and in some instances keeping fly mode enabled for the player when it should have been disabled
Fix for fly command not wanting to work properly on offline players
Fix for issue with night skipping when you are only one on the server and you have time speedup and time being frozen at same time
New permission node as cmi.command.broadcast.clean which allows to send clean broadcast messages by adding ! in front of message
Fix for issue with specialized commands and check:[val1]==[val2]! condition
Small fix relating to baltop placeholders sometimes causing error messages
Added/fixed support for items with custom model data in specialized commands. Now you use item:stone{CustomModelData:123456}! or hasitem:stone{CustomModelData:123456}! to check if player has specific item with set specific custom model data
Adjustment for teleportations with entities with newest minecraft versions wanting to generate error message. This is mostly relevant while teleporting into unloaded world
New specialized command sub action as ~ which will define if we want to cancel rest of the commands if this one got performed. This simplifies situations when you might want to have multiple different actions for same base alias command. As example
Code (Text):
tnt-run:
Cmds:
- check:$1==null~! asConsole! cmi feed [playerName]
- check:$1==join~! asConsole! cmi heal [playerName]
- asConsole! cmi msg [playerName] !&4Wrong command!
CustomTabs:
- join
In this case when player performs "/tnt-run" he will be fed, when player performs "/tnt-run join" not only he gets tabcomplete suggestion but he gets healed when using this command. When none of previous got performed then last one will be triggered, which will inform about command being incorrect. So to add additional sub command you would only need to duplicate
Code (Text):
- check:$1==join~! asConsole! cmi heal [playerName]
and maybe adding more tab complete suggestions for convenience sake
Added additional option to define multiple check variables for specialized commands check criteria. Now you can use something like this to perform command(s) if sub command is equal to one of provided values check:$1==NULL|leave|join|info! same thing applies for != check which will perform defined command if variable isn't one of provided
Fix for issue with rare double vanish bossbar
Fix for missing vanish metadata on player login
Fix for issue with silent chest being used on loot chests which don't have generated loot in them, yet. Now it will inform about missing loot instead of opening empty chest.
Fix for issue relating to kits with items which should not be dropped on ground when inventory is full not being given in some specific situations
CMIB plugin small fix which was including some debug messages into console output, please download latest version
Fix for issue with custom alias and having specialized command format which messes up recognition of correct auto tab completes
Fix for issue with bungee private messages showing global variable
Fix for issue relating to full server joining
Added new permission as cmi.command.repair.bypass to bypass repair cost. This permission is checked by the player whose item is being repaired and not who initiates command. Don't forget that you can always double check existing permission with /cmi checkperm command
Some adjustments and improvements for attached command handling with limited item use feature. Now if attached command check fails (specialized commands check) then item usage won't be consumed
Added option to define max slot number player can use when using sethome command. It defaults to 99. This is to prevent from players setting slot number to some silly numbers
Switched price change for setworth gui to be more in line with other places where left click lowers and right click increases
Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.