Doubled range (from 16 to 32) for panimation particles
New permission nodes as cmi.colors.itemname.[color] and cmi.colors.itemlore.[color] which will be used to limit colors you can use in /itemname and /itemlore commands. Keep in mind that anvil renaming still uses cmi.anvil.colors permission node. We might remove this in the future and use cmi.colors.itemname.[color] instead, for time being, those are separate.
Tab complete, for head command, will show real player names instead of nicknames to avoid confusion
Now head command will give you head of your current skin if you dint provided source player name. This only works if skin is set by CMI, otherwise we will use original character skin like before
Reworked invsee command and its handling to hopefully fix issue relating to item duplication while editing active player inventory and generally getting better and more robust usage of it.
Now freeze effect should be more smooth when being applied instead of taking effect instantly
Now freeze effect should support longer periods of time, so now you can apply freeze effect on the player for multiple minutes. Just keep in mind that freeze effect isn't actual potion effect, so it wont appear as effect, but I guess white screen borders is good sign that you have one.
Now by using /effect clear will clear freeze effect too
Small adjustment for ender chest handling to resolve some rare issues
Fix for issue with chat gradient colors
Hard reset for /cmi info command layout to introduce new variable as [inv] which will include option to click on it to open players inventory if you have appropriate /cmi inv permission node to do it
Added additional section in /cmi info page for quick ender chest open
Fix for a fix. With latest update which resolved some issues with flight mode being enabled when it should not have been, now it started to disable it when it should not.
Scan command now properly detects and includes enchants inside enchant books when you are scanning for specific enchant on items
Potential fix for spawner drop sometimes (~1% chance) still dropping spawner when it should not
Fix for tablist failing to include empty lines at the start after latest updates
Fix for interactive signs not updating their text. Now on interaction with them text will be updated
Small fix for modded 1.12.2 servers
Fix for warmup timer showing lower timer by one second
Added new permission to set commands warmup time cmi.warmuptime.[command].[time] for example cmi.warmuptime.home.2 If player has access to more than one permission, then lowest number will be used, so you can't override default time set in config file with bigger one set by permission node
Update for general fly mode handling when it comes to world changes which was bugging out and in some instances keeping fly mode enabled for the player when it should have been disabled
Fix for fly command not wanting to work properly on offline players
Fix for issue with night skipping when you are only one on the server and you have time speedup and time being frozen at same time
New permission node as cmi.command.broadcast.clean which allows to send clean broadcast messages by adding ! in front of message
Fix for issue with specialized commands and check:[val1]==[val2]! condition
Small fix relating to baltop placeholders sometimes causing error messages
Added/fixed support for items with custom model data in specialized commands. Now you use item:stone{CustomModelData:123456}! or hasitem:stone{CustomModelData:123456}! to check if player has specific item with set specific custom model data
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