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ULTIMATE Plugins MC ⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅
1.9.2
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Added 26.2 minecraft version support
Fixed a crash that could happen on every catch for players using the Shared Bounty enchant while not in a party
Fixed a crash when a fish finished reeling in while the rod wasn't in your hand (e.g. with the auto-reel enchant) — also affected Line Mender and rod durability
Fixed catching a fish whose type had been deleted or renamed in the config erroring mid-catch — the reward is now safely skipped
Fixed rods made from non-damageable items erroring when they caught something
Made the after-catch command random ranges (%rng_min,max%) more forgiving, reversed, spaced, or invalid ranges no longer break the catch reward
Added a bundle "storage" mode: custom fish, bait and rods can now be safely stored inside vanilla bundles now they show as a normal placeholder item inside and turn back into the real item when you take them out (off by default, need to set bundle-storage: true in config; requires 1.21.2+)
Fixed crabs floating in the air that couldn't be killed — they now clean themselves up automatically, and the /fixcrabs was improved
Fixed the dance minigame not registering your button presses on busy servers
Fixed bait getting used up after a single catch — it now lasts its full durability, with the uses shown on the rod
Fixed custom fish and bait crashing the game when placed inside a bundle
Changes :
Added Nexo and ItemsAdder support to fish.yml
Added protection so that 2 custom rods can't be connected in a workbench
Added /market now has a Sell all fish GUI button
Added world disable support for Multiverse/Bukkit worldsAdded per-fish allowed-worlds/forbidden-worlds options
Fixed resource pack model/reference issues for 26.1.2
Fixed offset character font namespace
Fixed fish time ranges that pass midnight
Fixed /if reload leaving stale fish XP/skill-level config data
Fixed GUI empty slots allowing items to be placed in plugin menus
Fixed vanilla enchants being applied by anvil when disabled
Fixed hologram join/respawn packet errors on 26.1.2
Added GUI slot/content-slot config support
Added AdvancedJobs and EcoJobs integration
Added /if removerod and /if removebait commands
Added option to hide custom resource-pack UI from Bedrock players
Added permission option for the custom evaluator GUI
Fixed advanced/variables.yml generation
Added tournament countdown placeholders
Added goal: RANDOM for tournaments
Added better Bedrock player detection for Geyser/Floodgate setups
Added AuroraCollections integration improvements
Fixed beginner rod thrown texture missing from the resource pack
Fixed /evaluator crash with old/missing resource pack GUI config
Fixed /spots particles/holograms not showing properly
Fixed /market delayed-packet/desync selling bug
Fixed deleted fish causing save errors/log spam
Fixed malformed MySQL party data breaking party loading
Fixed minigames getting stuck or showing negative timers
Fixed minigames failing when old config files were missing newer entries
Fixed /if giverod startup/manager null crash
Fixed FishTop crashes when weekly FishTop is disabled or empty
Fixed command queue not loading saved queued commands
Fixed augment crafting/enchanting consuming items when the enchant could not be applied
Fixed crab cleanup leaving invisible entities behind
Fixed plugin GUIs staying open during /if reload
Changes :
Added 26.1.2 support
Added AuroraCollections integration (soft-dep) — fish catches now progress AuroraCollections collections
Added AuraSkills integration with level locking
Fixed /evaluator crash when GUI config was missing entries
Fixed /if give crash when run during plugin startup
Fixed tournament boss bars sticking around after /if reload and after server crashes
Fixed silent failure in /if give where bad arguments would partially complete the command
Fixed crash with stacked fish on servers running with fish-size-and-weight: false
Fixed party loading aborting entirely if one corrupt entry was present (MySQL)
Fixed log spam from fishing minigame on busy servers
Tournament leaderboards now show "N/A" instead of "0" for size/weight when the data isn't tracked