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⭕ AdvancedMobs: Create Custom Mobs & Epic Bosses ⭕ No Texture Pack ⚔️ 20+ Mobs ⚔️ 100+ Effects

ULTIMATE Plugins MC ⭕ AdvancedMobs: Create Custom Mobs & Epic Bosses ⭕ No Texture Pack ⚔️ 20+ Mobs ⚔️ 100+ Effects 1.18.10

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Added 1.20 support
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Reactions: LUIISXd15
Changes:
  • Improvements to mob creator, few new settings added and expanded on heads editor
  • Fixed runnable error in console happening when mob rotation has a problem
  • Ability activation warnings now include ability name and level
  • Added INVERT_VARIABLE effect
  • Fixed minor error in console in regards to placeholderapi parsing
  • Code improvements
  • Added MythicMobs support for MORE_DROPS effect
  • MORE_DROPS now works with mob drops
  • Fixed STRUCK trigger's name
  • Fixed conditions not properly parsing for victim-only triggers
  • Fixed REACH executing as entity-based effect
  • General code and performance improvements
  • Added a much better support for PlaceholderAPI in conditions
  • Better support for modelengine
  • Fixed error when loading pets which have invalid head part
  • Fixed TP_DROPS not picking up chorus flower
  • Fixed issue with TP_DROPS, SMELT not activating McMMO/Jobs rewards
  • Other minor fixes and updates
  • Added ItemsAdder custom durability support for effects
  • Added ADD_EXP_MCMMO:<SKILL>:<AMOUNT> effect
  • Re-added JUMP trigger
  • Fixed error with BREAK_BLOCK for entity targets
  • Fixed MythicMobs hook for 5.0.0+
  • Fixed SMELT not working with fortune enchant
  • Fixed not being able to use colon symbol in message/text effects
  • Fixed potion effect level condition
  • Fixed DEFENSE_MOB_PROJECTILE trigger
  • Fixed snow not dropping with TP_DROPS
  • Fixed SET_BLOCK not properly working with block targets
  • BREAK_BLOCK no longer shows warnings when breaking unbreakable blocks
  • Fixed Drops Handling activating events when it shouldn't
  • Fixed error with invalid level abilities activating
Changes:
  • Improvements with mob and spawner stacking
  • Minor improvements to .amob file format and settings
  • Re-added PlaceholderAPI support
  • Added DROP_HELD_ITEM effect
  • FIREBALL effect no longer causes block damage
  • Improved off-hand HELD trigger check
  • Fixed moving item from virtual inv onto held slot not activating HELDtrigger
  • Reworked FactionsUUID support
  • Added OPEN_ENDERCHEST effect
  • Updated code, removed a lot of deprecated / old / unused code
  • Durability damage no longer affects unbreakable items
  • Fixed error with PULL_CLOSER effect
Changes:
  • Fixed mobs still stacking from spawners when stacking is disabled
  • Fixed BREAK_TREE giving too many drops
  • Fixed CNCP and Trench effect
  • Effect error message now only inputs to console
  • Breaking crops no longer causes durability damage
  • Fixed issue with mcmmo drops
  • Fixed error with PULL_CLOSER effect
  • Fixes a double-death issue with HELD trigger when having an inventory open and personal items in it. This is a pretty big fix and is important to update.
  • Improvements to code, removed tons of old code
  • Further improvements with mob movement
  • Fixed issue with spawner stacking if old CMI plugin version is present
  • Improved mob movement and performance
  • Improved animation handling with speed
  • Added McMMO integration with drops
  • Improving block breaking handling
  • Improved target debug information when misconfigured (e.g. invalid radius)
  • Fixed error with REPEATING trigger
  • Fixed armor list not updating from config.yml for enchants
  • Fixed issues with WorldGuard region checks
  • Improved slimefun hook and fixed breaking issues
  • Big improvements to mining trigger and effects
  • Fixed error on load with dependencies
  • Added AureliumSkills support
  • Added AureliumSkills support for Water/Lava Walker
  • Improved performance with water and lava walker effects
  • Added back %exp% variable to KILL_MOB trigger
  • Major updates to abilities, added conditions, land protection checks
  • Fixed error in console after damage / death
  • Updated restore enchantment to run effects in correct order
  • Fixed BREAK_BLOCK effect not doing durability damage
  • FIREBALL no longer explodes blocks in protected regions
  • Fixed EFFECT_STATIC not working with skulls
  • Fixed BREAK_BLOCK effect not doing durability damage
  • Fixed issue with PASSIVE_DEATH trigger error...
Changes:
  • Fixed error with modelengine models and discoveries
  • Major improvements to abilities
  • Fixed loading error with mob discovery
  • Improved MiniaturePets pets' support
  • Updated dog's sound base to wolf
  • Various fixes and improvements with animations
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