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⭕ AdvancedMobs: Create Custom Mobs & Epic Bosses ⭕ No Texture Pack ⚔️ 20+ Mobs ⚔️ 100+ Effects

ULTIMATE Plugins MC ⭕ AdvancedMobs: Create Custom Mobs & Epic Bosses ⭕ No Texture Pack ⚔️ 20+ Mobs ⚔️ 100+ Effects 1.18.10

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Changes:
  • Tab completing for commands has been reworked and now auto completes much better
  • Fixed issue with decentholograms not working due to hologram names symbols
Changes:
  • Added AOE effects
  • A lot of fixes, improvements and additions to effects - over 40 hours of testing went into this update
  • Fixed issue with not having a hologram plugin causing issues with spawners
Changes:
  • Fixed error in console with effects
  • Fixed error with damaging mobs with arrows
  • Fixed POTION effect giving permanent duration
  • Added WEB_WALKER effect
  • Added WATER_WALKER effect
  • Added LAVA_WALKER effect
  • Added @BlockInDistance{distance=1} target
  • Further improvements to effects and performance
Changes:
  • Added spawnerStacking.holograms hologram to toggle spawner holograms
  • Added ADD_ENCHANT effect (requires AdvancedEnchantments)
  • Added REMOVE_ENCHANT effect (requires AdvancedEnchantments)
  • Added ADD_SOULS effect (requires AdvancedEnchantments)
  • Added GUARD effect
  • Added STEAL_GUARD effect
  • Added 1.19.4 support
  • Spawner holograms now require a hologram plugin, either DecentHolograms, HolographicDisplays or CMI
  • Fixes error with editor trying to back out with ESC button not properly cancelling out editor
  • Added SET_VARIABLE:<NAME>:<VALUE> effect
  • Added function <condition></condition>, e.g. <condition>%player_exp_level% > 2 : %stop%</condition>, also works with custom variables: <condition>%custom_testPlaceholder% > 2 : %stop%</condition>
  • Added GIVE_ITEM:<MATERIAL>:<AMOUNT> effect to give items
  • Added WAIT:<TICKS> effect to run effects with delay
  • Added REPEATING trigger, with a time setting for delay between activations
  • Added @Add{x=0;y=0;z=0} target to modify current targeted location
Changes:
  • Added <if starts></if starts> function for permanent triggers
  • Added <if ends></if ends> function for permanent triggers
  • Changed @VeinMine to @Veinmine target
  • Fixed Veinmine not limiting blocks properly
  • Updates with permanent potion effects applying incorrectly
  • Fixed potion effects sometimes not setting time properly
Changes:
Changes:
  • Updated ModelEngine support for R3.1.4, older versions may not work
  • Added more information on economy possibilities
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