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⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅

⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅ 1.8.8

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hugg updated ⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅ with a new update entry:

1.8.5

Changes:
  • Added 26.1.2 support
  • Added AuroraCollections integration (soft-dep) — fish catches now progress AuroraCollections collections
  • Added AuraSkills integration with level locking
  • Fixed /evaluator crash when GUI config was missing entries
  • Fixed /if give crash when run during plugin startup
  • Fixed tournament boss bars sticking around after /if reload and after server crashes
  • Fixed silent failure in /if give...

Read the rest of this update entry...
 
hugg updated ⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅ with a new update entry:

1.8.6

  • Added tournament countdown placeholders
  • Added goal: RANDOM for tournaments
  • Added better Bedrock player detection for Geyser/Floodgate setups
  • Added AuroraCollections integration improvements
  • Fixed beginner rod thrown texture missing from the resource pack
  • Fixed /evaluator crash with old/missing resource pack GUI config
  • Fixed /spots particles/holograms not showing properly
  • Fixed /market delayed-packet/desync...

Read the rest of this update entry...
 
hugg updated ⭕ InfiniteFishing ⭐ Over 17 Fishing Gamemodes ⭐ Best Angler Plugin ⭐ Custom Textures Included ✅ with a new update entry:

1.8.7

  • Added world disable support for Multiverse/Bukkit worldsAdded per-fish allowed-worlds/forbidden-worlds options
  • Fixed resource pack model/reference issues for 26.1.2
  • Fixed offset character font namespace
  • Fixed fish time ranges that pass midnight
  • Fixed /if reload leaving stale fish XP/skill-level config data
  • Fixed GUI empty slots allowing items to be placed in plugin menus
  • Fixed vanilla enchants being applied by anvil...

Read the rest of this update entry...
 
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