Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • ⚡ FLASH SALE ⚡

    Get 25% OFF on all Monthly Ranks using coupon: FLASH25

    Only for a short time! Don’t miss it ⏳🔥

    💡 Keep your subscription active to keep the same discount every month!

    Upgrade Now 🚀
Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.4

Plugins MC Vacan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.4 4.0.3.7

Register to download
  1. Improved the documentation of the inventory menus.
  2. Introduced new methods to handle different connections in the Cloud feature.
  3. Implemented a new punishment webhook which lists the commands executed.
  4. The Spartan inventory menu’s max pages were limited to 999 instead of practically unlimited.
  5. The messages.yml configuration now has the configuration syntax {prefix} for mass plugin name replacement.
  6. Files will no longer be synchronized when just created to avoid manipulating important options to their defaults.
  7. The way responsible for calculating the min height of the world has been made a mass used method.
  8. The IrregularMovements will now treat bedrock players more properly in terms of accuracy.
  9. The Cloud feature customer-support command will now be more precise with the information it sends.
  1. Completely rewritten the FastClicks check as the previous one was great but did not meat certain expectations.
  2. Completely rewritten the Cps Counter handler as an object and renamed it to Click Data.
  3. The identification of jump movement has been adjusted for bedrock players.
  4. The Explosion protection will now properly calculate the time it needs to function.
  5. Reworked the Trident handler to be more universal and cross compatible.
  6. Certain parts of the FastPlace & MorePackets will disable when the server has competitive CPS.
  7. The Research Engine will now be able to cache for much longer so more data can be accounted for.
  8. The Suspicion-based algorithms such as punishments will now work even when the Research Engine is caching.
  9. Renamed the description of the Compatibilities item to not be so confusing.
  10. The KillAura time detection will no longer check in specific hit time delays.
  11. The KillAura raytrace detection will no longer check bedrock players due to their abstract line of sight.
  12. The HitReach check will no longer run its longer detection on bedrock players.
  13. The Customer Support command will now include configuration values when executed.
  14. Violation category will now appear as “unlikely” when a false positive has taken place.
  15. The configuration system will now accept text as logic, integers & decimals if typed correctly.
  16. Completely rewritten the way Spartan calculates CPS for more accuracy and new detections.
  17. Increased the near max falling motion of the IrregularMovements step detection as a way to improve stability.
  18. Added more information to the KillAura raytrace detection for more knowledge for the development.
  19. Optimized the punishment algorithm by forcing it to recalculate less information and in more needed circumstances.
  20. Adjusted the positioning of the Information Analysis object so the detection of a check is found successfully.
  21. The Research Engine will now longer attempt to calculate evidence for players who have been offline for long.
  22. Improved the accuracy of the IrregularMovements ground-up detection to match the possible expectations of some.
  23. Greatly optimized the way Spartan handles its violations in its cache for faster performance and less memory usage.
  1. Made the Player Info inventory menu look into the player’s online state in more situations.
  2. Adjusted the Minigame Maker compatibility after the project was transferred to another developer.
  3. The IrregularMovements step detection will now resort to greater limits in certain situations.
  4. Big entities will no longer be checked by the KillAura raytrace detection as it’s too risky stability-wise.
  5. Implemented more new KillAura detections and replaced their old ones.
  6. Made a few corrections to the Combat Processing handler related to how it handles cache.
  7. Adjusted how the plugin uses its threads for more appropriate processing times and queues.
  8. Adjusted the ImpossibleInventory check to be more accurate and functional.
  9. Adjusted the False Positive Detection feature and mostly removed the Problematic Detections feature due to problems.
  10. The Research Engine will now recalculate the False Positives by removing redundant violations.
  11. Added the X Y Z coordinates in the plugin’s logs since they were already added in the SQL feature.
  12. The IrregularMovements will no longer run when in liquid blocks as it doesn’t need to.
  13. Improved the protection of the NoSlowdown check of using a bow in combination with specific movements.
  14. Optimized & improved the process the Velocity check uses to understand if it can check a player.
  15. The IrregularMovements will now treat its cache more appropriately with several improvements.
  16. The Punishment algorithm will now be more accurate due more frequent cache refreshes.
  17. Partly rewritten the Violation History object to handle violations & false positives more appropriately.
  18. The XRay check will no longer wait a minute for the next violation but will notify when the violation cycle resets.
  19. Added more information to the Player Info inventory menu about the evidence of the player.
  20. Removed the Performance.disable_problematic_detections settings.yml option as it no longer plays an important role.
  21. Improved the bedrock compatibility by better identifying offline players without necessarily accessing heavy offline player data.
  22. Rewritten how the Research Engine handlers cache works to optimize asynchronous performance but offer more main-thread updates at the same time.
  23. The No Hit Delay compatibility will now only account when a player recently received damage.
  24. Deleting a player’s stored data will instantly remove them from the inventory menus.
The Spartan inventory menu will now be able to again access the. data of offline players.
  1. Specific EntityMove horse detections will no longer when in liquid blocks as movement gets too abstract.
  2. The default and default minimum vertical limit for the HitReach check has been increased to 4.6 blocks.
  3. Problematic detections will now be included in low frequency notifications like false positives.
  4. Decreased the number of synchronized calls to the Information Analysis object by half.
  5. The Player Info inventory menu will now show more information to hopefully provide more inside to testers.
  6. Moved the settings.yml option maximum_checked_players_at_once from the Important to the Performance category.
  7. The Maximum Checked Players feature will no longer work on identified test servers.
  8. Improved the usage of the off-ground blocks counter in multiple classes.
  9. Optimized the Criticals check by replacing certain methods with faster and more accurate methods.
  10. Increased the accuracy of the EntityMove check’s search for ice blocks by checking the surrounding blocks.
  11. Removed the {plib} configuration syntax as ProtocolLib is no longer as important as it was in the past.
  12. Decreased the precision of the False Positive Detection feature due to work more appropriately when not needed.
  13. Adjusted the KillAura time detection to not be so strict in low time intervals.
  14. Adjusted the Spartan Player object to return more accurate results about surrounding entities.
  15. Reworked a Player Profile object method that caused the customer-support command to not work for some.
  16. Reposition the cache message of the Research Engine handler so it’s accurate to when the caching process finishes.
  17. Improved the accuracy and speed of the punishment algorithm after receiving a few complaints.
  18. Improved the Spartan inventory menu with more information about the server.
  19. The Spartan inventory menu will now load faster due to being processed in a less busy thread.
  20. The False Positive Detection feature and false positive collection of the Research Engine will not take place when the server has less than 5 players.
  21. Potential False Positives will now be considered with more strictness as it should have been from the start.
  22. Violations will be counted separately for false positives & problematic detections to notify about them more appropriately.
  23. Adjusted the FastBreak check to identify water blocks more accurately height-wise.
Unlike the previous hot-fix update, this one is not required to download, but it provides many incremental improvements in the internals of Spartan's processes, so it's definitely recommended.
Adjusted some code in the Combat Processing handler to prevent dealing with null parameters.
Plugin maintenance & Preparation for the upcoming big changes
Replaced the entity-height method with the entity-eye-height method for 1.8, 1.9 & 1.10 Minecraft servers, since the original method is missing.
:rolleyes:
  1. Implemented additional bounding boxes to consider in the Ground utilities.
  2. Partly rewritten the HitReach check to be more accurate and faster.
  3. Completely rewritten the Teleport protection to be more consistent.
  4. Partly rewritten the Combat Processing handler to use recent systems of cache.
  5. Partly rewritten the Movement Processing handler to be more compact & reliable.
  6. Prepared the Combat utilities for the upcoming KillAura check rewrite.
  7. Removed the Item Teleporter & Enderpearl handler as it no longer had a significant purpose.
  8. Improved the False Fall Damage handler with checking for canceled & silent causes.
  9. The certain {detection} placeholders will now fallback to {detections} when no longer supported due to plural grammar.
  10. Stopped using the required-resource-pack method since it caused errors in some recent versions.
  11. False Positives & Hacker-Free players will now be calculated asynchronously in par with the remaining Research Engine cache types.
  12. Repositioned the way certain Configuration & Discord notifications are being sent to staff players.
  13. Rewrote some of the detection information of the Speed sprint detection to help organize the handlers around it.
  14. Detection Notifications will no longer forcefully add the detection information in the lowest frequency.
  15. Made the False Positive Detection less lenient to prevent it from overly detecting violations.
  16. The Hack Prevention object will now pass a lot of its information to the Moderation handler to prevent unecessary memory calls.
  17. Detection Notifications will now also replace Suspicion Notification when the Research Engine doesn’t have data or is caching.
  18. The Exploits undetected-movement detection will no longer function when major incompatible plugins are detected.
  19. Spartan Location objects will now clear their data every 3 ticks instead of 2 and will have more accurate comparisons.
  20. Removed the Automated Configuration functionality as it’s barely used and probably not desirable.
  21. Decreased the amount of threads Spartan is using, although this did not negatively impact performance.
  22. The Maximum Checked Players feature will now disable if configured with a zero or negative number.
  23. Decreased the violation cooldown of the XRay check for more frequent notifications.
  24. The evidence of a player will no longer be cleared when being updated but refreshed until the update takes place.
  25. Implemented a new feature named Skip Detection Ticks to help optimize performance when the Maximum Checked Players feature is inactive or ineffective.
  26. Updated the Spartan Player object to be able to limit the amount of nearby entities calculated to save crucial performance.
  27. The Spartan Player object will now cache its Player Profile object to prevent unnecessary memory calls.
  28. The KillAura check will no longer attempt to understand the legitimacy of a fight to allow detections to run more frequently.
  29. The Spartan inventory menu will now have one row for suspected & hackers, one for legitimate players and one for reports.
  30. The IrregularMovements check will now search for liquid blocks below the player when the player is falling.
  31. The Player Fight system will now be able to calculate the max hit combo of a player.
Back
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock