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Souveraineté

ULTIMATE Plugins MC Souveraineté 1.0.8

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1. Village construction optimization. Now, construction is allowed only in a few settlements simultaneously within the same world. After completing one construction task, the queue switches to another village.
2. Plot rental system (Rent Foundation). Added a new building type — a 10x10 foundation available for players to rent:
- Renting can be arranged with the village Mayor, requiring a Friendly reputation and 64 units of the race's currency.
- The foundation area is protected (only the owner and added members can modify blocks).
- Rent payment is charged once every 30 in-game days, with auto-eviction if overdue.
- Added `/s rent` commands (addmember, removemember, pay, info) for convenient management of the rented plot.
- Can be disabled in the `gameplay.yml` config.
3. Fixed a bug where villagers attempted to build the meeting point deep underground.
4. Added a new option in `/s settings` related to the new rental system.
5. Removed the debug command `/s forcequest`. The `/s highlight` command (which highlights settlement leaders) is now available to all players.
6. Added the `/s create <name> <race>` command, allowing the creation of custom settlements.
7. Added more options to the gameplay config, mostly related to construction.
8. Added achievements! They are automatically translated (`language.yml`), with a total of 24 to unlock!
9. Fixed an issue where an AI translation was requested even if the plugin's language was set to English (default).
10. Fixed a rare bug related to NPE and CME when saving settlements.
11. Now, each race builds in its corresponding architectural style. Orcs build from sandstone since they live in deserts, goblins use terracotta and acacia, humans use wood and stone, and so on.
12. Fixed a bug where villagers wouldn't sleep at night and ran around the campfire instead.
13. Fixed a bug causing an incorrect display of the bed count in the settlement management menu.
1. Additional save/load improvements; tests show significant performance gains. All heavy operations are now asynchronous.
2. Fixed a bug with the NPC combat system. NPCs no longer target enemies through walls or attempt to shoot through blocks. NPCs now only attack entities they can see.
3. Improved pathfinding. Villagers no longer get stuck on rooftops; they have learned to jump down from heights, minimizing fall damage.
4. Fixed a bug where farmers would cultivate soil on unbuilt farms.
5. Fixed a bug where villagers would build only residential houses and no functional buildings.
1. Killing villagers now destroys the village. If a raid is taking place at the time, the village will fall under the control of the attacking race.
2. Fixed a bug with Chunky. Chunk pre-generation no longer creates actual villages; instead, "dormant" villages are spawned, which activate when a player approaches.
3. Significant optimizations and save/load improvements related to villages.
4. Fixed a bug where NPCs did not follow the player squad leader.
5. Fixed a bug where the /locate structure village command caused the server to freeze.
1. Improved the pathfinding algorithm: villagers can now navigate through fence gates, opening and closing them, including double-stacked fence gates.
2. Fixed a rare bug where villagers would destroy farm fences due to the Treecapitator algorithm, causing flooding.
3. Expanded the configuration. Village construction and all related features can now be disabled.
4. Fixed the code responsible for item production. Villagers now craft resources again using items from the village warehouse! The same applies to quests.
5. Farmers no longer fish; this is now handled by fishermen.
6. Added a check for movement in Pose.SLEEPING. If an NPC tries to walk while in the sleeping pose, the plugin will automatically stand them up.
7. Farmers are now completely unlinked from composters. Farmers will work on all farms in the settlement, rather than only the one where their workstation is located.
8. When villagers build iron golems, the golems are no longer duplicated.
9. Paths are no longer generated to golem structures and lanterns; lanterns now spawn exclusively on the sides of paths.
10. Farmers now perform their duties more responsibly; they automatically find untilled soil on farms and plant various crops.
11. Improved the farm construction process: NPC builders now place dirt blocks, till them, place water, and only then start planting crops.
12. Improved command parsing: the plugin now correctly processes commands if a player uses multi-word settlement names.
13. Fixed the village expansion algorithm. A bug previously caused villagers to stop building new structures, permanently freezing the village in its current state. This has been resolved.
14. Fixed a minor bug where NPCs got stuck in blocks during construction.
15. Increased the priority of functional buildings. This can be considered a bug fix, as villagers previously often built nothing but regular houses.
- Moved to 26.2 Minecraft version (26.1.* is not supported anymore)
- Various construction related fixes
- Optimized NPC behaviors including sleep, defensive radars, fishing, and swimming transitions.
- Overhauled the building planner to completely eliminate server lag spikes.
- Added golem construction tasks and settlement extinction mechanics.
- Fixed several construction-related bugs, including road priorities and planning crashes.
- Resolved packet-based nametag desyncs to prevent floating text plates.
- Removed debug items and building BossBars to reduce server load.
- Major TPS optimizations: eliminated chunk snapshots, added lazy layer-by-layer building scans, and added search cooldowns.
- Fixed deep trenches around buildings; terrain under roofs and overhangs is now preserved.
- Fixed jigsaw blocks not replacing correctly at building entrances.
- Fixed bridges generating underwater and improved their fences for smooth, realistic borders.
- Fixed dirt paths blocking building doors; paths now perfectly align with the entrance step.
- Fixed building doors floating in the air by properly aligning the structure base to the ground level.
- Fixed villagers getting stuck on carpets by adjusting their physical hitbox to player size (1.8 blocks).
- Fixed villagers getting stuck trying to pathfind through trapdoors.
- Added automatic rescue teleport for villagers drowning or suffocating in blocks.
- Improved combat AI: villagers now ignore creepers, neutral endermen, and daytime spiders.
- Miners now receive a dedicated "Miner" nametag and no longer abandon the quarry to build houses.
- Muted the annoying item pickup sound for villagers.
- Optimized villager item pickup performance by throttling checks and using fast spatial queries.
- Implemented dynamic navigation swapping to completely eliminate heavy amphibious pathfinding lag on dry land.
- Fixed farmers tilling soil outside farm boundaries by correcting inclusive loop ranges.
- Fixed farmers not fishing by resolving core pathfinding and coordinate offset mapping bugs.
- Added a 10-block social distancing rule for fishermen to prevent crowding.
- Implemented a parabolic sag curve for suspension bridges spanning across deep valleys or canyons.
- Muted the spammy console log when settlements automatically plan new buildings.
1. The plugin has been ported to 26.1.2.
2. Due to compatibility issues with older Minecraft versions caused by Mojang's actions (dropping obfuscation), support for previous versions has been removed. The plugin now works exclusively on 26.1.2. This approach will be maintained in the future, as I no longer plan to support multiple versions of the game. If you are using a version below 26.1.+ (e.g., 1.21.*), please use Souverainete 0.8.2.1.
3. Great news: Google took pity on us mere mortals and set a reasonable RPD (Requests Per Day) limit for Gemini Flash 3.1 Lite. 500 free requests per day with a massive context window is practically a dream. The default AI provider has been changed to Gemini; I recommend all plugin users switch to it, as it is smarter, faster, supports more languages, and is trained on a vast amount of information.

I won't promise any new updates, but given the situation with Gemini, I might try to add something cool. Thanks for reading.

P.S. Don't forget to update the required libraries, such as PacketEvents.

0.8.2.1​

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