Fixed | Default value of the item probability and experience in the custom drop was set to 1, which ran the logic when not set in the block configuration, now it does not run unless it is set in the block configuration.
Fixed | The material on top of the regeneration is not solid, sometimes depending on the scenario it could fail to re-set the material, it has been tested in several scenarios, also with random regeneration and all problems have been solved.
Fixed | Metadata is now deleted when not used, previously it was only set to false (random regeneration).
Fixed | The probability of the commands did not work when specifying values like 0.009, resulting in that you could only use 3 digits like for example 0.01 being the minimum value to use, now you can use very precise probabilities like 0.000082.
Fixed | LeavesDecayEvent, this event has been added to prevent the leaves set in the SBR regions from disappearing either when regenerating or when replaced in the regenerated block.
Fixed | When the block above the block containing the regeneration is not solid, it is stored in cache to prevent it from disappearing due to breakage.
Fixed | We have restructured a bit the code where the Drop Naturally logic is executed, in versions prior to version 0.3.5 the event was cancelled and therefore now some part of the code is broken, although everything should be fixed now.
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