- Reverted leave colours in spring back to the old spring on fresh installs. Delete your RealisticSeasons/biomes/ folder if you wish to get them back on already existing installations.
- Fixed 2 nullpointers
- Chunk manager is now disabled if all season functions are disabled. Prevents unnecessary lag.
- Fixed plant breaks getting logged in worlds with seasons disabled.
- Fixed plugin still logging manually placed plants even when keep-player-placed-plants was false.
- Fixed issue with plant removal.
- Fixed time issue
- Fixed chunk storage getting too large
- Fixed frostbite effect sometimes not going away
- Dynmap is now unpaused after spring
- Fixed NullPointerException
This version will fix your issue if you experienced issues before with grey leaves in spring. If leaves are still grey after the update, regenerate the biome files and config.yml.
Old patch notes:
- Dates can no longer contain 0's. Would create errors
- Fixed NullPointerException related to PlaceHolderAPI
- Fixed error in summer on 1.17.1
- Fixed unlit furnaces giving off heat (if they were added as temperature block in the temperature.yml)
- Fixed permanent-temperature WorldGuard flag not working in certain conditions
- The data folder can now be placed in a separate folder. You can do so by creating a new folder named "data" in the RealisticSeasons folder and dragging the existing data.yml file in there. (requested feature)
- Improved performance of the placeholder %rs_temperature% and %rs_airtemperature%, unnecessary code was executed.
- Fixed invisible players still having visible cold breath in winter
- Temperature warning messages are now limited to one every 20 seconds.
- Plugin will now store chunks that have ice/snow in them. It will defrost the chunks later even while unloaded. It used to do this randomly and only in loaded chunks.
- Can be toggled with "remove-ice-in-unloaded-chunks" in the config.yml
- Fixed 1.16 error
- Fixed more DayLightCycle issues.
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