Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
RealisticSeasons | 1.16.3-1.21.11 | Seasons in your minecraft world | With temperature and calendar!

Plugins MC RealisticSeasons | 1.16.3-1.21.11 | Seasons in your minecraft world | With temperature and calendar! 11.10.2

Register to download
> Added sub-seasons
- Each season now has 5 unique colours. One "main" colour (same as before update) and 4 used to transition to another season smoothly.
- Plugin mixes the old colours specified in the biome files automatically for a smooth transition.
- Colour changes happen at 9%, 18%, 84%, and 92% of the total season length. Between 18%-84% the old colours apply.
- Block changes before the "full" seasons apply (after 18% of the total season length) are different:
- Flowers after spring (early summer) aren't fully removed right away.
- Snow after winter (early spring) is removed very slowly (not in chunks)
- Ice spawning in early winter is different and slower than normal. It freezes from the outside of the lakes to the middle.
- It can visually snow in early winter, but the snow may not spawn on the ground.
- Crops can still grow (slowly) in early and late winter.
- Crops also grow faster in early and late summer, but not as fast as in mid summer.
- No changes were necessary to commands or the setup, the plugin will do everything automatically.
- Sub-seasons can be disabled in the config. Disabling them will revert all changes in this update.

> Other changes
- Default colour of spring trees has been changed to a darker pink. Delete the biome folder if you want these new colours.
- Added SeasonRefreshChunkEvent for developers. Called when the plugin tries to resend a chunk packet to the client.

> Bug fixes
- Fixed plugin destroying farmlands in winter because of ice placement.
- Fixed players without permission realisticseasons.admin still able to tab complete the realisticseasons admin command.

[IMG]


[IMG]



More info will be posted on the plugin page and wiki in the upcoming days.
- Fixed error while switching dimensions.
- Fixed temporary incompatibility with custom world generators.
- Added some more test code for the next content update.
- Added WorldGuard flag "temperature-modifier". All players in the specified region will get their temperature reduced/increased by the value specified
- Fixed error
- Improved performance of plugin while sync-with-real-time is enabled.
- The plugin can now detect if flowers, berry bushes and mushrooms have been placed by players
- Flower & berry bush farms will no longer get destroyed
- Snow will no longer destroy manual placed plants
- Season plant remover also will no longer destroy manual placed plants
- Added config option: "keep-player-placed-plants" to toggle this new feature. Defaults to true.
- Fixed frogs not despawning after fall ended
- Fixed no-healing effect staying forever when switching dimensions, specifically to a dimension without temperature.
- /toggletemperature now supports toggling temperatures of other players if you have the permission "realisticseasons.toggletemperature.others". Also supports console.
- Added a new mode to the calendar: real-life days
- Calendar will function like usual, but now the next day starts at midnight in real life
- Switch by setting "calendar-is-real-life-days" to true in the calendar.yml
- Custom day/night length still works
- In-game time won't have any effect on the calendar
- Fixed air temperature in /season not switching to Fahrenheit
- Vanished players will no longer have visible temperature particles
Back
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock