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LobbyGames ✅ High Quality Minigames ⭕ 100% Customizable ⚡ Increase Player Retention

Plugins MC LobbyGames ✅ High Quality Minigames ⭕ 100% Customizable ⚡ Increase Player Retention 2.6.3

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- Fixed a bug where an arena cannot load if it was already saved by a MC 26.2 server. If no world name is provided by default, it will select "world" as the world name. If no world exists with this name, the same error as before will be raised in the console. If you have arenas in multiple worlds, you'll need to add the `world: worldName` to the locations in arenas.yml while the server is stopped.
Added support for MC 26.2 location serialization for arenas.yml, adding a fix so that the world name and uid is saved.
- Made it so that the quit confirmation (green and red wool block menu) is skipped for connect4 if the player is only waiting for another player to join.
- Fixed a major bug where the API could allow a player to be double-joined to the same game, causing unexpected behavior and inventory loss.
- Made a major refactor on the codebase. If you use the API and use anything outside of the me.c7dev.lobbygames.api package, you must refresh your package imports! This includes if you're doing anything with Leaderboards, specific instances of games, etc. If are only using custom events, no action is required.
- Deprecated the GameType API class, replacing with GameMetadata:
Code (Text):
// LEGACY - Please refactor if your API uses this:
if (game.getGameType() == GameType.SNAKE) ...

// Updated examples
if (game.getClass().equals(Snake.class)) ...
if (game.getMetadata().gameClass().equals(Snake.class)) ...
Documentation and javadocs will be updated/published shortly
- Fixed a bug where the leaderboard for a game could be corrupted in some cases when a new entry is added for a new UUID
- Fixed a bug where players could potentially keep their fly after sudoku ended depending on the plugin configuration
- Added a tag "round-y" that goes in the definition of a snake arena in arenas.yml to manually disable rounding the y-level of the spawn, such as if players are standing on a block that is not exactly 1 in height.
- Cleaned up the codebase. As always, if you find any bugs, please report them in the discord server!
- Added arena-id and arena-ids property examples to the default rewards.yml. The default file can also be found on the spigot page.
Added the ability to specify which arena ids a reward configured in rewards.yml will apply to. For a single arena, you can add arena-id to the reward entry. For multiple arenas to be included, make a list entered as arena-ids. Examples:
Code (Text):
pool:
single-arena-example:
enabled: false
arena-id: 4
console-commands:
- "eco give %player% 100"
Code (Text):
pool:
single-arena-example:
enabled: false
arena-ids:
- 5
- 6
console-commands:
- "eco give %player% 100"
If no arena id(s) are specified, the arena will apply to all arenas as before.
(If both arena-id and arena-ids are used, it will take the union)

- Fixed a bug where servers running legacy minecraft versions could not edit the y level of the snake spawn location in arenas.yml
- Fixed issues with legacy MC server versions (such as 1.8) where armor stands could not spawn.
- This will likely be the last version of LobbyGames with maintained support for legacy Minecraft server versions (<= 1.12).
- Added proper functionality for if a rewards.yml configuration uses the "for-winning-player" for a singleplayer game. The for-winning-player tag, if set to true, makes the reward only attainable if the player won the game, finished a puzzle successfully, generated a 2048 tile, etc.
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