¡COMING RECODING V7.0.0!
Saturday, 11/19/2022.!
I have made the decision to recode this project, but dedicated exclusively to the new versions of Minecraft available.
This project was developed when UHC had its great hype, at that time versions 1.7 & 1.8 were the best for PvP, but little by little this hype was lost and UHC was forgotten. I must admit, I really enjoyed that time, selling this project was one of the best posts I ever made and is currently one of the best sellers on my profile. Thank you all!
The recode will start working today, it will be developed for versions 1.16 onwards, that is, 1.16 to 1.19. If you want to support lower versions you can choose to use ViaVersion and other addons that do this job.
What will this recode tell and what not?
- Better support with new versions.
- A great performance improvement, since all the code would be simplified.
- Lots of new scenarios available, from the best known to my own created by me and the community.
- Goodbye to bedrock edges and Hello to the Worldborder.
- Saved YML, SQLite and MySQL data!
- Support with PlaceholderAPI, Vault, DecentHolograms, Citizens and more.
- Bossbars, actionbars, titles and many more things!
- Support with Twitter & Discord!
- Less weight, more optimization, better code and organization.
This will be a new improved UHC, where performance will be the highest possible priority! Therefore, it will be with an active discount of $5.60 until the new version is published. With this you will be able to set aside your quota for the new version where it will return to its starting price, $16.99.
Thank you very much to everyone, to the good and bad reviews, to the suggestions, to the entire community.
FreshUHC v7.0 will be available very soon!
» Introduction «
A modality where you start in a normal world with a large number of players spawned in random coordinates, you must survive and equip yourself the best possible !, life does not regenerate by itself, the only way to recover life is with golden apples, the edge Starts moving from minute 45, then every 5 minutes will be reduced to 25x25 deathmatch, the last player alive is the winner!
→ Saved statistics.
» MySQL support
» FlatFile (.YML) support - ¡NEW!
→ Border support for MC versions 1.7.x.
» You can configure the main block.
» You can configure the height of the border.
→ Integrated Twitter system.
» Easy to set up.
» Post a game to your twitter account.
» Post the winners on your twitter account.
→ 24 scenarios available with in-game configuration!.
» CutClean
» Timber
» Blood-Diamond
» Blood-Gold
» Diamondless
» Goldless
» Horseless
» Fireless
» Absorptionless
» NoFall
» Bowless
» Rodless
» Timebomb
» GoldenHead
» NoClean
» LuckyKill
» ExtraInventory
» LuckyLeaves
» NoEnchant
» Soup
» Barebones
» SupplyChest
» Backpack (Only for teams)
» Team Reviver (Only for teams)
→ Integrated Staff System
» Information on the Scoreboard (see photos)
» Vanish and private chat integrated!
» Items for ease of moderation
→ Integrated and optimized chunk preload.
» You can select whether to load the chunks with the integrated system or to use WorldBorder system.
» You can configure the amount of chunks to load.
→ Fully configurable messages and options!
» You can translate 95% of the messages!
» You can create a default configuration!
→ Pre-whitelist and post-whitelist support.
» You can configure the nicks to be added in the prewhitelist in the config.yml
» You can configure the post-whitelist time.
→ In-game configuration support
» You can configure the in-game game
→ Integrated Practice
» You can configure the spawns of the practice.
» Enable or disable the noClean in practice.
» Set the maximum players allowed in practice.
» Options and moderation in-game via commands & menus.
» Fully configurable practice kit.
→ Integrated teams system
» You can enable or disable in-game team mode.
» You can enable or disable friendly fire.
» You can enable or disable projectile damage.
» You can configure the maximum number of players per team.
» You can configure the maximum number of teams.
» Option to reset / delete all teams in seconds.
→ Combat-tag & Combat-Logger (Villager) integrated.
» You can configure the Combat-tag time
» You can configure the Combat-Logger time
→ Fully configurable starter kit
» You can fully configure the starter kit
» INFO: Leave your inventory empty so as not to give a starter kit.
FreshUHC has been tested in WinderNode
PREMIUM package 6GB RAM.
Version: v6.X (Latest)
186 REAL PLAYERS
Min TPS: 16.12
Max TPS: 19.99
Spoiler: SCOREBOARDS
LOADING CHUNKS
WAITING
TELEPORT
SOLO GAME
SOLO WIN
TEAM GAME
TEAM WIN
Spoiler: TWITTER API
Spoiler: ADMIN CONFIG MENU
Spoiler: PLAYER CONFIG INFORMATION
Spoiler: MODERATORS OPTIONS
Spoiler: CENTER CLEAR
All dependencies that are left below are completely mandatory! If you do not have any of the dependencies the plugin will not be able to walk properly!
System:
→ Java 8.
→ Download Spigot v1.7.10 or v1.8.8.
» Click here for download SPIGOT v1_7_R4 «
» Click here for download SPIGOT v1_8_R3 «
Plugins:
→ MultiverseCore (Click here) (Recomended)
→ TerrainControl (Recomended)
» Click here for download TerrainControl 1.8.8
» Click here for download TerrainControl 1.7.10
Pre-Configurations:
→ TerrainControl Pre-configuration (Recomended)
• Caves 6.0
• Biomes configurated
» Click here for download PreConfigurated TerrainControl.
Spoiler: CAVES EXAMPLE (TerrainControl)
• Installing the plugin:
1) Buy and download the plugin.
2) Download the dependencies that were left in the post!
3) Place the plugin and its dependencies in the "/plugins/" folder.
• In-game plugin configuration:
Then you should follow each step for the plugin to work properly, if you make mistakes in one repeat steps! Read it carefully
1) Start the server to create the config.yml file and then close it. (If it is the first time you install it, it will close automatically)
2) Open the UHC config.yml and configure your MySQL database, remember to put the data well. (As advice, the 'port' of MySQL does not change)
3) Once the database is configured, you start the server again and wait for it to start correctly, if so, you can proceed to translate and configure the rest of the plugin, if it does not start and stop again, check to place the database well .
4) When you have everything configured to your liking, enter the server and set a spawn, otherwise the players will be typed to random coordinates, for this we will use the command: /setspawn.
After all that, we will have correctly configured our UHC-Host server, if you have problems in the installation you can ask for support, above you will see how!
How to configure Twitter API:
To be able to configure the Twitter API, it is very easy.
1) We must enter the Twitter account where the UHC will be published.
2) We enter to: https://apps.twitter.com/
3) Once inside the Apps page, we will create a new App.
4) We will fill in the fields that you request and we create the application
5) Once the application is created, we go to Keys and Access Tokens
6) We will copy the Consumer Key and Consumer Secret to the Twitter configuration
7) We go below, and we will create our Access Token.
8) Once we have created our Access Tokens, we will copy and paste them into the Twitter configuration.
And voila, we will have configured the Twitter API in our UHC.
• Commands & Permissions:
→ /uhc ↔ commands for hosters and moderators.
» /uhc setlobby ↔ Permissions: uhc.admin
» /uhc config ↔ Terms: only for hosters.
» /uhc give <player> <item:data> <quantity> ↔ Terms: moderators & hosters.
» /uhc giveall <item:data> <quantity> ↔ Terms: moderators & hosters.
» /uhc sethost <player> ↔ Terms: only for hosters.
» /uhc setmod <player> ↔ Terms: only for hosters.
» /uhc setspectator <player> ↔ Terms: only for hosters.
» /uhc mutechat ↔ Terms: moderators & hosters.
» /uhc respawn ↔ Terms: moderators & hosters.
» /uhc speckick ↔ Terms: only for hosters.
» /uhc staff ↔ Permissions: uhc.command.staff
→ /start
» Hosters not need permission.
» Permission: uhc.command.forcestart
→ /stats ↔ no permission.
→ /practice ↔ no permission.
→ /scenarios ↔ no permission.
→ /health (/h) ↔ no permission.
→ /killcount (/kc) ↔ no permission.
→ /rescatter ↔ Permissions: uhc.command.rescatter
→ /whitelist
» Permission VIP: uhc.whitelist.<variable>
» Permission Staff: uhc.command.whitelist
» Only for hosters.
→ /list ↔ no permission.
→ /topkills (/tk-/kt) ↔ no permission.
→ /topdiamonds (/td-/dt) ↔ Only for mods/hosters.
→ /rules ↔ no permission.
→ /helpop
» Players not need permission.
» Moderators need uhc.helpop.receive permission
» For bypass timing use uhc.helpop.timer.bypass permission.
→ /staffchat
» Moderators and hosters not need permissions.
» Permission: uhc.command.staffchat
→ /extrainv ↔ no permission.
→ /backpack (/bp) ↔ no permission
• Others Permissions:
→ uhc.whitelist.bypass ↔ for bypass whitelist.
→ uhc.postwhitelist.bypass ↔ for join post-whitelist.
→ uhc.antispam.bypass ↔ Bypass anti-spam.
→ uhc.chat.bypass ↔ Bypass mutechat.
→ uhc.joinfull.bypass ↔ for join with arena full.
→ uhc.ingame.bypass ↔ for join with arena in game.
→ uhc.teamfull.bypass ↔ for bypass max-players per teams!
→ uhc.teamname.color ↔ for add colors to your team name!
→ uhc.spectator.bypass ↔ For spectate with DeathKick enable.
Please read...
If you buy this plugin you will accept the following terms of use and service..
1) You are not allowed to distribute the plugin (it will only be used for you).
2) You are not allowed to decompile the plugin without permission.
3) You will agree not to place any stupid or bad reviews without first asking for help or support.
4) You will agree not to make any claim of money back.
5) You will accept that I have the right to change the price of the product (the plugin will improve every day, there may be price increase, or discounts for holidays)
Saturday, 11/19/2022.!
I have made the decision to recode this project, but dedicated exclusively to the new versions of Minecraft available.
This project was developed when UHC had its great hype, at that time versions 1.7 & 1.8 were the best for PvP, but little by little this hype was lost and UHC was forgotten. I must admit, I really enjoyed that time, selling this project was one of the best posts I ever made and is currently one of the best sellers on my profile. Thank you all!
The recode will start working today, it will be developed for versions 1.16 onwards, that is, 1.16 to 1.19. If you want to support lower versions you can choose to use ViaVersion and other addons that do this job.
What will this recode tell and what not?
- Better support with new versions.
- A great performance improvement, since all the code would be simplified.
- Lots of new scenarios available, from the best known to my own created by me and the community.
- Goodbye to bedrock edges and Hello to the Worldborder.
- Saved YML, SQLite and MySQL data!
- Support with PlaceholderAPI, Vault, DecentHolograms, Citizens and more.
- Bossbars, actionbars, titles and many more things!
- Support with Twitter & Discord!
- Less weight, more optimization, better code and organization.
This will be a new improved UHC, where performance will be the highest possible priority! Therefore, it will be with an active discount of $5.60 until the new version is published. With this you will be able to set aside your quota for the new version where it will return to its starting price, $16.99.
Thank you very much to everyone, to the good and bad reviews, to the suggestions, to the entire community.
FreshUHC v7.0 will be available very soon!
» Introduction «
A modality where you start in a normal world with a large number of players spawned in random coordinates, you must survive and equip yourself the best possible !, life does not regenerate by itself, the only way to recover life is with golden apples, the edge Starts moving from minute 45, then every 5 minutes will be reduced to 25x25 deathmatch, the last player alive is the winner!
→ Saved statistics.
» MySQL support
» FlatFile (.YML) support - ¡NEW!
→ Border support for MC versions 1.7.x.
» You can configure the main block.
» You can configure the height of the border.
→ Integrated Twitter system.
» Easy to set up.
» Post a game to your twitter account.
» Post the winners on your twitter account.
→ 24 scenarios available with in-game configuration!.
» CutClean
» Timber
» Blood-Diamond
» Blood-Gold
» Diamondless
» Goldless
» Horseless
» Fireless
» Absorptionless
» NoFall
» Bowless
» Rodless
» Timebomb
» GoldenHead
» NoClean
» LuckyKill
» ExtraInventory
» LuckyLeaves
» NoEnchant
» Soup
» Barebones
» SupplyChest
» Backpack (Only for teams)
» Team Reviver (Only for teams)
→ Integrated Staff System
» Information on the Scoreboard (see photos)
» Vanish and private chat integrated!
» Items for ease of moderation
→ Integrated and optimized chunk preload.
» You can select whether to load the chunks with the integrated system or to use WorldBorder system.
» You can configure the amount of chunks to load.
→ Fully configurable messages and options!
» You can translate 95% of the messages!
» You can create a default configuration!
→ Pre-whitelist and post-whitelist support.
» You can configure the nicks to be added in the prewhitelist in the config.yml
» You can configure the post-whitelist time.
→ In-game configuration support
» You can configure the in-game game
→ Integrated Practice
» You can configure the spawns of the practice.
» Enable or disable the noClean in practice.
» Set the maximum players allowed in practice.
» Options and moderation in-game via commands & menus.
» Fully configurable practice kit.
→ Integrated teams system
» You can enable or disable in-game team mode.
» You can enable or disable friendly fire.
» You can enable or disable projectile damage.
» You can configure the maximum number of players per team.
» You can configure the maximum number of teams.
» Option to reset / delete all teams in seconds.
→ Combat-tag & Combat-Logger (Villager) integrated.
» You can configure the Combat-tag time
» You can configure the Combat-Logger time
→ Fully configurable starter kit
» You can fully configure the starter kit
» INFO: Leave your inventory empty so as not to give a starter kit.
FreshUHC has been tested in WinderNode
PREMIUM package 6GB RAM.
Version: v6.X (Latest)
186 REAL PLAYERS
Min TPS: 16.12
Max TPS: 19.99
Spoiler: SCOREBOARDS
LOADING CHUNKS
WAITING
TELEPORT
SOLO GAME
SOLO WIN
TEAM GAME
TEAM WIN
Spoiler: TWITTER API
Spoiler: ADMIN CONFIG MENU
Spoiler: PLAYER CONFIG INFORMATION
Spoiler: MODERATORS OPTIONS
Spoiler: CENTER CLEAR
All dependencies that are left below are completely mandatory! If you do not have any of the dependencies the plugin will not be able to walk properly!
System:
→ Java 8.
→ Download Spigot v1.7.10 or v1.8.8.
» Click here for download SPIGOT v1_7_R4 «
» Click here for download SPIGOT v1_8_R3 «
Plugins:
→ MultiverseCore (Click here) (Recomended)
→ TerrainControl (Recomended)
» Click here for download TerrainControl 1.8.8
» Click here for download TerrainControl 1.7.10
Pre-Configurations:
→ TerrainControl Pre-configuration (Recomended)
• Caves 6.0
• Biomes configurated
» Click here for download PreConfigurated TerrainControl.
Spoiler: CAVES EXAMPLE (TerrainControl)
• Installing the plugin:
1) Buy and download the plugin.
2) Download the dependencies that were left in the post!
3) Place the plugin and its dependencies in the "/plugins/" folder.
• In-game plugin configuration:
Then you should follow each step for the plugin to work properly, if you make mistakes in one repeat steps! Read it carefully
1) Start the server to create the config.yml file and then close it. (If it is the first time you install it, it will close automatically)
2) Open the UHC config.yml and configure your MySQL database, remember to put the data well. (As advice, the 'port' of MySQL does not change)
3) Once the database is configured, you start the server again and wait for it to start correctly, if so, you can proceed to translate and configure the rest of the plugin, if it does not start and stop again, check to place the database well .
4) When you have everything configured to your liking, enter the server and set a spawn, otherwise the players will be typed to random coordinates, for this we will use the command: /setspawn.
After all that, we will have correctly configured our UHC-Host server, if you have problems in the installation you can ask for support, above you will see how!
How to configure Twitter API:
To be able to configure the Twitter API, it is very easy.
1) We must enter the Twitter account where the UHC will be published.
2) We enter to: https://apps.twitter.com/
3) Once inside the Apps page, we will create a new App.
4) We will fill in the fields that you request and we create the application
5) Once the application is created, we go to Keys and Access Tokens
6) We will copy the Consumer Key and Consumer Secret to the Twitter configuration
7) We go below, and we will create our Access Token.
8) Once we have created our Access Tokens, we will copy and paste them into the Twitter configuration.
And voila, we will have configured the Twitter API in our UHC.
• Commands & Permissions:
→ /uhc ↔ commands for hosters and moderators.
» /uhc setlobby ↔ Permissions: uhc.admin
» /uhc config ↔ Terms: only for hosters.
» /uhc give <player> <item:data> <quantity> ↔ Terms: moderators & hosters.
» /uhc giveall <item:data> <quantity> ↔ Terms: moderators & hosters.
» /uhc sethost <player> ↔ Terms: only for hosters.
» /uhc setmod <player> ↔ Terms: only for hosters.
» /uhc setspectator <player> ↔ Terms: only for hosters.
» /uhc mutechat ↔ Terms: moderators & hosters.
» /uhc respawn ↔ Terms: moderators & hosters.
» /uhc speckick ↔ Terms: only for hosters.
» /uhc staff ↔ Permissions: uhc.command.staff
→ /start
» Hosters not need permission.
» Permission: uhc.command.forcestart
→ /stats ↔ no permission.
→ /practice ↔ no permission.
→ /scenarios ↔ no permission.
→ /health (/h) ↔ no permission.
→ /killcount (/kc) ↔ no permission.
→ /rescatter ↔ Permissions: uhc.command.rescatter
→ /whitelist
» Permission VIP: uhc.whitelist.<variable>
» Permission Staff: uhc.command.whitelist
» Only for hosters.
→ /list ↔ no permission.
→ /topkills (/tk-/kt) ↔ no permission.
→ /topdiamonds (/td-/dt) ↔ Only for mods/hosters.
→ /rules ↔ no permission.
→ /helpop
» Players not need permission.
» Moderators need uhc.helpop.receive permission
» For bypass timing use uhc.helpop.timer.bypass permission.
→ /staffchat
» Moderators and hosters not need permissions.
» Permission: uhc.command.staffchat
→ /extrainv ↔ no permission.
→ /backpack (/bp) ↔ no permission
• Others Permissions:
→ uhc.whitelist.bypass ↔ for bypass whitelist.
→ uhc.postwhitelist.bypass ↔ for join post-whitelist.
→ uhc.antispam.bypass ↔ Bypass anti-spam.
→ uhc.chat.bypass ↔ Bypass mutechat.
→ uhc.joinfull.bypass ↔ for join with arena full.
→ uhc.ingame.bypass ↔ for join with arena in game.
→ uhc.teamfull.bypass ↔ for bypass max-players per teams!
→ uhc.teamname.color ↔ for add colors to your team name!
→ uhc.spectator.bypass ↔ For spectate with DeathKick enable.
Please read...
If you buy this plugin you will accept the following terms of use and service..
1) You are not allowed to distribute the plugin (it will only be used for you).
2) You are not allowed to decompile the plugin without permission.
3) You will agree not to place any stupid or bad reviews without first asking for help or support.
4) You will agree not to make any claim of money back.
5) You will accept that I have the right to change the price of the product (the plugin will improve every day, there may be price increase, or discounts for holidays)