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EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

Plugins MC EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 11.7.0

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- Custom commands now support multi-word aliases
- Added `block_xp_drop` trigger
- Added `entity_xp_drop` trigger
- Added `cancel_drops` effect
- Added `mine_shape` effect
- Added `remove_random_enchant` effect
- Fixed nested chains not inheriting dispatcher
- Fixed spawner pick-block working in Survival
- Added quantity arg to `/ecomobs spawn` command.
- Added `mine_block_cascade` effect for stacked blocks (bamboo, cactus, etc)
- Added PyroFishingPro support
- Added `drop_xp` effect
- Added bStats metrics to all plugins (Thanks Callum!)
- Fixed ModelEngine integration
- Improved `set_victim_velocity` effect
- Improved `set_velocity` effect
- Improved `pull_in` effect
- Improved `knock_away` effect
- ItemPoint placeholders now support numerals
- Fixed gain_xp trigger with Telekinesis
- Added block & entity support to Tags
- Improved antigravity_projectile effect (Thanks Callum!)
- Added Vortex whitelist & blacklist
- Performance optimisations
- Fixed `add_durability`
- Added triggers: biome_change, cauldron_level_change, note_block_play, vehicle_entry, vehicle_exit
- Fixed several bugs with placeholders (Thanks NicoNeko!)
- Fixed weighted chains (Thanks Exanthiax!)
- Fixed send_minimessage and related effects (Thanks Exanthiax!)
- Fixed overflow issue (Thanks MillionthOdin16!)
- Fixed several bugs with entity refresh (Thanks AlphaMSq!)
- Many other bug fixes and improvements courtesy of the amazing Exanthiax
- Improved replant_crops (Thanks Exanthiax!)
- Added projectile support to headshot (Thanks kiriharu!)
- Improved libreforge force-loading for custom distributions (Thanks Erik Szabó!)
- Improved FancyNPCs support (Thanks Exanthiax!)
- Added more mcmmo integrations (Thanks Exanthiax!)
- Added scale effect (Thanks Exanthiax!)
- Fixed random chain executor not respecting weight
- Added FancyNPC integration (Thanks Exanthiax!)
- Fixed mine_radius_one_deep
- Added sheep_color filter (Thanks exanthiax!)
- shear_entity now supports snowmen (Thanks exanthiax!)
- Added honey_level_full filter (Thanks exanthiax!)
- Added honey triggers (Thanks exanthiax!)
- Fixed points commands not working with global points (Thanks OfTeN!)
- Improved mine_radius_one_deep (Thanks b0hle!)
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