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EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

Plugins MC EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 2026.35.1

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Update requires Eco version 2026.35

chore: bump libreforge to 2026.35.1

Libreforge Changelog:
fix: citizens integration issue
fix: severe loading issues
EcoHub: Bump version to 2026.35.1.
chore: bump libreforge to 2026.34

Libreforge Changelog:
feat: add keep_events option to prevent_trigger [EcoHub-10]
feat: added dozens of new mutators [EcoHub-73] (Thanks CallumJohnson!!!)
EcoHub: Bump version to 2026.34.
fix: updated publishing (Thanks CallumJohnson!!!)
docs: restructure pages
feat: implement mob health stages and hit targets [EcoHub-17]
feat: add default configs [EcoHub-46]
chore: bump libreforge to 2026.33

Libreforge Changelog:
fix: effect responsiveness when swapping armor via hotbar [EcoHub-15] (Thanks CallumJohnson!!!)
feat: added use_blockface arg to mine_x effects [EcoHub-4] (Thanks CallumJohnson!!!)
fix: fix attribute issues [EcoHub-7,EcoHub-8,EcoHub-9,EcoHub-13]
EcoHub: Bump version to 2026.33.
chore: bump libreforge to 2026.32

Libreforge Changelog:
feat: enhance HuskClaims and HuskTowns integration
fix: evaluate play_sound pitch/volume expressions
feat: expose an attack's base damage as %alt_value% on damage triggers
feat: add set_item_level effect
feat: item-level commands and effect improvements
chore: bump eco to 2026.32
Update gradle.properties
EcoHub: Bump version to 2026.32.
- Standardised Versioning
- Added 26.2 support
- Improved docs framework
- Bumped base version to 1.21.8
- Added `silk_touch` effect
- Added `keep_item` effect
- Added `item_magnet` effect
- Fixed exception error with RessurectEvent
- Improved custom block support in `telekinesis` effect
- Improved custom block support in `cancel_drops` effect
- Improved custom block support in `multiply_drops` effect
- Improved `homing` effect (Thanks Auxilor!!!)
- Improved `play_sound` effect (Thanks Auxilor!!!)
- Added `projectile_trail` particle animation (Thanks Auxilor!!!)
- Added `wing_tips` particle animation (Thanks Auxilor!!!)
- Removed unnecessary take_damage warnings.
- Added `move_item` trigger. (Thanks Callum!!!)
- Added `spawn_falling_block`, `set_nearby_blocks`, `set_player_weather`, `set_player_time` effects (Thanks Callum!!!)
- Added `near_block` condition (Thanks Callum!!!)
- Added `start_swimming` trigger. (Thanks Callum!!!)
- Added owner arg to entity spawning effects. (Thanks Callum!!!)
- Fixed melee and bow attack triggers not being marked as Monitor. (Thanks Callum!!!)
- Added eco version to Gradle Properties (Thanks Callum!!!)
- Custom commands now support multi-word aliases
- Added `block_xp_drop` trigger
- Added `entity_xp_drop` trigger
- Added `cancel_drops` effect
- Added `mine_shape` effect
- Added `remove_random_enchant` effect
- Fixed nested chains not inheriting dispatcher
- Fixed spawner pick-block working in Survival
- Added quantity arg to `/ecomobs spawn` command.
- Added `mine_block_cascade` effect for stacked blocks (bamboo, cactus, etc)
- Added PyroFishingPro support
- Added `drop_xp` effect
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