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CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More!

Plugins MC CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More! 9.8.2.3

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  • Fix for issue relating to tablist error in 1.17 1.18 1.19 servers
  • Fix for error relating to player online state check
  • Added option to charge money while opening shulker box from your inventory. Disabled by default. Can be bypassed with cmi.openshulker.free permission node
  • Fix for sit commands sub value of -persistent
  • Fix for /cmi give spawner giving out pig spawner in 1.19.3, now it will return empty spawner instead. This will need CMILib 1.2.5.6+ version.
  • Known issue: Dsigns are not working properly in 1.20 until it gets properly addressed. Looks to be issue with Minecraft itself not handling properly some of the methods. Should be fixed in few days. Only effects 1.20 servers.
  • And yes, support for 1.20 servers. Some small issues could still be present.
  • Fix for issue with warp command where you could have used custom warp with specific player name to determine if vanished player is online or not. Now it will properly teleport to player if you can see him and he is online or will redirect to defined warp point
  • Disabling night vision potion effect in inv gui while player is in vanish mode and you cant see him
  • Fix for toast command when not providing any text to be shown
  • Fix for issue with option to teleport with entities and you having access to armor stand teleportation and performing teleportation while sitting on some armor stand. This is mainly issue with OP players and plugins providing chair features. For time being we will require to have specifically set permission node to be able to teleport with armor stand as cmi.teleport.with.armorstand
  • Removed alertlist command and merged it with alert command to be under one roof. This will slightly change command usage in adding new alerts which simply add's extra "add" variable at the start like /cmi alert add Zrips Bad muffin!
  • Added option to list alerts by player name in case you want to check specific alerts for specific player. Example: /cmi alert Zrips or /cmi alert list Zrips
  • Now adding alert to player which already has one will not delete existing one but will override with new one
  • Added option to add extra day to alert timer by simply clicking on [+] sign in the alert list
  • Slight change in alert list look to have delete button at the beginning followed with new add timer button for more consistency.
  • Added -s variable for alert command to avoid outputting messages when adding or removing alerts, this will not have any effect while listing alerts.
  • Exposed remove sub command for alerts. This was already a thing under "delete" label, now it's more obvious and has better accessibility directly with command
  • Fix for performance issue relating to interactive commands having hundreds of recorded locations
  • Added new variable for down command as max which will teleport you as deep as possible.
  • Added option to not save defined material items when using /cmi invsave or auto saving on players death.
  • Added title for home editor GUI
  • Fixed issue with home editor window back button showing locale in items lore and not its name
  • Home edit gui will use back button instead of close one, for consistency
  • Updated editwarp GUI to use same back button as it is everywhere else (taken from CMILib)
  • Fix for default NO locale file
  • Fix for trying to set locale to NO which gets changed to "False" due to how its being handled. This could have been bypassed by setting locale to 'NO' with quotation marks.
  • Added chatbubble variable for %cmi_user_toggle_chatbubble% placeholder
  • Fix for error message about missing permission being shown to player and not sent to console
  • Fix for near command issue relating to missing class file
  • Small fix for chatcolor command to keep same color order as it is in config file for better organization
  • New custom event as CMIStaffMessageEvent which can be canceled, receivers or/and final message modified
  • Now near command will not suggest to click on line to point towards player if player doesn't have point permission node
  • Introducing MaxDistance options for tpa and tpahere (separate values) with additional permission nodes like cmi.command.tpa.max.[blocks] and cmi.command.tpahere.max.[blocks] which can limit how far player can teleport to another player. Disabled by default. Having any distance value over 0 will mean that players are not allowed to teleport to player in other worlds by default with these commands and general teleportation range is limited to senders access. Additionally, distance is double checked when teleportation is being accepted.
  • Small fix relating to holograms without any set lines in them
  • Fix for unjail command missing locale message
  • Toast messages now support hex color codes and gradients. Go crazy with it.
  • Adjustment for MonochromeConsole option for chat messages
  • Fix for ptime reset command
  • New command as /cmi chatcolor which will allow players to pick primary public message color. This is based on players access to cmi.colors.publicmessage.[colorCode] permission node and color codes you will define in config file to be accessible over this GUI. This will effect %cmi_user_chatcolor% placeholder. For public chat messages to work more properly add %cmi_user_chatcolor% placeholder to GeneralMessageFormat like '%cmi_user_chatcolor%{message}' same thing for grouped messages. If you have custom chat colors you want to use as default color then keep those at front, for example '&2%cmi_user_chatcolor%{message}'
  • Small fix with complex homes GUI where first icon could have been filler one and not empty if you had no homes set for that slot
  • Change in homes window where now by clicking Q or middle mouse button we will open new editor window where you can edit homes slot, homes icon if you have access to icon picker permission, homes privacy setting.
  • New option to make homes your favorite. You can find you button in previously mentioned new edit window. Favorite homes will be moved into first page before any other homes and you can have 10 if homes window is not expanded and up to 28 if it is.
  • Fix for itemframe command being able to work in areas where you should not have permission to interact with item frames
  • Fix for issue with scan command and checking blocks near max build altitude
  • Fix for issue relating to jail cells not being created past first cell
  • Small fix for placeholder parse sub command to output more properly which placeholder got translated in feedback message
  • Fix for issue with kit GUI not showing all kits in some situations
  • Fix for empty field inside homes gui if you have complex and expanded view
  • Fix for cmi.command.inv.preventmodify not being accounted for properly while editing players inventory
  • Fix for bossbar message not appearing which would indicate that you are in vanish mode when you relog while being in vanish mode. This was rare instance and should not have had any impact on you actually being in vanish mode, just a visual bossbar glitch
  • Fix for issue relating to NPC plugins and sit animation handling
  • Small change for options command, now providing players name we will open GUI which will modify this players options. What you can modify will depend on your personal permission nodes and to use this you will need generic cmi.command.options.others permission node
  • Added locale for portals UI when defining particle size
  • Added locale for portals UI when defining particle color
  • Fix for issue with particle size for portals not being saved into file
  • Added default regex for [item] in chat which will more properly detect this variable while using gradient messages. Keep in mind that this will not update your alreaddy existing setup. You can add it manually '(([&§]\S)+)?\[(([&§]\S)+)?i(([&§]\S)+)?t(([&§]\S)+)?e(([&§]\S)+)?m(([&§]\S)+)?\]'
  • Change in jailed players ranged messages. Now if jailed player has set cmi.chat.rangebypass permission node then message will be seen by everyone. Alternatively if receiver player has cmi.chat.rangespy then he will be able to so it too.
  • Fixing issue with player collision not being properly reset after you exist vanish mode
  • Fix for issue relating to chat preview format which could have had specific variables in it causing issues and error message
  • Fix for issue relating to skins and latest paper server builds
  • Fix for issue with maxplayers command on 1.19.4 servers
  • Fix for issue relating to /cmi inv command creating error message
  • Fix for issue with player tagging while having set message color
  • Fix for empty message being shown when you have locale line set to one. We should ignore messages like that entirely.
  • Now feed and heal all command will ignore players you can't see, to avoid players being sneaky and figuring out if there are anyone in vanish mode
  • Fix for issue with more than one custom tab not wanting to be auto filled
  • Fix for chat bubbles lingering around in some situations
  • Added time frames for lastonline command which will show player count from last hour, 1 day, 7 days and 30 days by default, you can modify those values inside config file
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