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CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More

Plugins MC CMI - 300+ Commands/Insane Kits/Portals/Essentials/Economy/MySQL & SqLite/Much More 9.8.7.3

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  • Added support for AureliumSkills plugin for rankup system. Setup is exactly the same as it is for McMMO, you can specify specific skill(s) or use "power" to define total level amount.
    Code (Text):
    AureliumRequirement:
    - foraging:10
    - power:20
  • Added /cmi armoreffect command which can attach potion effect to any item. Keep in mind that effect only gets applied when item is in armor slot (offhand excluded). This will apply defined potion effect for 15 seconds and keep reapplying it while you keep wearing this armor. Example of usage: /cmi armoreffect jump, /cmi armoreffect jump:2, /cmi armoreffect jump:2:v Providing number will define effect level and v will define if you want to have potion particles around player when this effect is active, by default there won't be any particles shown and no icon on top right corner to indicate potion effect being active. You can use /cmi armoreffect which will show you basic chat editor in same way it is for attachedcommands where you can have better control over attached potion effects or modify existing ones. To apply more than one effect use ;; like /cmi armoreffect jump:2;;regeneration:v
  • Added extra variable for /recpe command as -c while using it we will only show none vanilla recipes relating to given item, so this will only include custom recipes
  • Removed /cmi whowas command as Mojang no longer provides this service as of September 13th
  • Added option to define portal particle color, this is only for particles like reddust. UI got slight change due to extra buttons appearing to change color
  • Added option to define dust particle size for portals. This ranges from 1 to 4, again, dust particles only for now.
  • Fix for you being able to put items into Options UI
  • Added extra information about servers when performing serverlist from console to indicate its recognized ip and port. This is mainly for debugging and only shows up in console
  • Fix for attachcommand issue when you tried to remove last recorded command with built in chat editor and it wasn't being removed
  • Updated default locale for armorstand editor and middle mouse click to edit its name. We should use Q by default due to 1.18+ no longer properly recognizing middle mouse clicks in survival mode
  • Fixing issue with bungeecoord not reporting correctly player count in some situations
  • Small fix which could have cause issues with private messages not going through if sender never visited target server. This one mainly for bungee type servers.
  • Small adjustment for private messages where now we can have \n in message format which can add extra line but we will not allow \n in chat messages
  • Small addition for clear command to recognize item amount as separate variable instead of using more universal format. So /clear apple:3 and /clear apple 3 will do the same
  • New placeholder as %cmi_user_baltop% which will output current player baltop position. This only updates once every minute.
  • New custom event as CMIChequeCreationEvent which will be fired on cheque creation with appropriate information. Can be canceled.
  • New custom event as CMIChequeUsageEvent which will be fired before cheque usage. Can be canceled.
  • Small change for /setspawn where now we will recognize -loc: and loc: variables, as currently it was only variable used without - at the beginning which could have caused confusion
  • Fix for tag feature not recognizing players nick names and only checking for their original name
  • /cmi tempban command now supports extra time variables as + and - which will either increase or decrease players ban time by provided amount. Player gets auto unbanned if time reaches 0. As an example /cmi tempban Zrips +5m or /cmi tempban Zrips -5m
  • /cmi mute command now supports extra time variables as + and - which will either increase or decrease players mute time by provided amount. Player gets auto unmuted if time reaches 0
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  • Small update for spawnmob command where now we can simply provide entity amount as a plain number, old format like q:[amount] still works and can be used if new one causes some issues
  • Small update for custom alias custom tab completes which now supports placeholders and can accept placeholders which return string with multiple variables separated with "," or ", " for example %onlineplayers_names% will add online player names into tab complete in same way [playername] does
  • Added [interactedBlockX] [interactedBlockY] [interactedBlockZ] for interactable commands
  • Deprecated some of the placeholders not starting with cmi. This only means that we no longer officially support them but those will continue working if you used them before. Added additional placeholders to replace those, for example previous %server_time_[timeFormat]_[timeZone]% got replaced with %cmi_server_time_[timeFormat]_[timeZone]% and similar.
  • Updated hologram hanling where some parts of the code got brought back to sync mode to have better, well, synchronization which should resolve issues relating to multiple holograms with multiple lines updating at same time causing them to brake and show incorrect information on wrong holograms
  • New command as /cmi down [playerName] (-s) which allows you to teleport down to the first available free space.
  • Added option to prevent disposal of items with custom model data or with attached commands in dispose UI
  • Fix for maxplayer command failing to work on new 1.19.2 server
  • Fix for issue with player tagging in chat on 1.19 servers
  • Fix for issue with placeholders for solving equations and using ^ power sign
  • Small fix relating to recipe UI which was shuffling recipe order
  • Fix relating to shop sign interaction with shift+let click option
  • Added option to auto recalculate current user rank, this is limited to be no more often than once every minute. Disabled by default.
  • Fix for findbiome command not working on latest server versions
  • Added extra extra message for info command while hover over [AFK] which will indicate in how much time player will enter afk mode. This will not showup if player is offline or vanished
  • Fix for info command including [V] symbol for vanished players when player cant see that player in vanish mode. This will behave in same way if player was offline or in vanish mode
  • Fix for issue with alias commands while having $1- type variables and not actually providing those which resulted in final commands ending with a space where server started to complain about this. This is mainly an issue with 1.19 servers due to how commands are being handled.
  • Fix relating to armor stand editor bug
  • Fixing issue with alias command processing. This mainly relates to commands containing placeholders which need to be translated in order and not at once before performing starting to perform commands.
Fixing issue which appeared with latest build where attached commands could have no longer worked after each server restart. Please double check security.key file and your backup records for those keys to match previous values, as those might have been regenerated. Apologies for inconvenience.
  • Fix for error relating to afk tile messages introduces in latest update
  • Added new placeholder as %cmi_p_[playerName]_display_name% which can display target player display name. This will allow you to use target players actual display name in outputs for custom alias commands instead of displaying their real plain name.
  • Improvements on chat preview for 1.19.1 servers which should more properly colorize and translate message preview to what it should look at the end. This includes link translations, player tagging, colors, hex colors, gradients, item in hand and so on.
  • Small fix for gradient colors in general chat and gradient color usage
  • Small change for options command. Now feedback messages will go to target player instead of command sender. This means that you can have console performing commands while informing target player about result. You can always hide those messages with -s variable
  • Optimized baltop calculation done when player balance changes. This will limit its update rate to no more than once every 15 seconds even if player receives thousands of balance changes durring that time, we will only update it once.
  • Fix for afk->CheckInterval not working as intended
  • Now afk title should appear at the moment you enter afk mode without any additional tiny delay as it was previously
  • Improvement for Afk title messages. Now it will fade in and fade out to create more seamless experience
  • Added missing %cmi_user_toggle_tagsound% and %cmi_user_togglename_tagsound% placeholders
  • Fix for issue relating to amount of warp in UI being over and excess needing to be carried over which on itself caused it to show only one warp point
  • Small fix for issue with new chat event listener introduced in 1.19.1 which isn't present in 1.19 while still being attempted to be registered
  • Updated plugin to support 1.19.1 servers
  • Changed look for playtime visualization which now is more customizable and allot more shorter by default. New locale lines got added and you can define some extra behavior in that same locale file in case you want to show more or less of the time output
  • Fix for kits UI pagination still failing in some situations
  • Added option to define custom icons for /options UI
  • Added option to send public messages while you are in staffmsg channel by using ! at the start of message
  • Another run for IC handling when it comes to Citizens NPC. This should be final update to resolve this issue once and for all (fingers crossed)
  • Added option to define custom nether roof height, in case you need different one when you preventing players from bugging on top of it but you have some custom height defined by another plugin
  • Fix for sculk sensor blocks detecting vanished players
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