Small quick fix relating to trident and riptide exploit protection eating up items durability
Added extra message informing that player can't use trident with riptide at this moment. Keep in mind that by default server/client will prevent right clicking trident with riptide on it if its not raining.
Hard blocking %checkitem% type placeholders from CMI side due to how dangerous those can be.
Filtering out placeholders from ping command
Fix for spawnereditor error when we are trying to edit empty spawner
Fix for ender chest playing open animation while you have silent chest enabled
Added exploit protection against players using trident with riptide during sunny day but having pweather set to rain. Enabled by default, you can disable it in config file under exploit protection section
Added sub permission nodes for weather command. Now there will be 4 new permission node. cmi.command.weather.sun cmi.command.weather.rain cmi.command.weather.storm cmi.command.weather.lock which will limit what player can do with this command. By default player with only base weather command will have ability to check weather in a world, to change it he will need to have sub permission nodes as mentioned.
Fix for issue with custom enchant plugins and scavenger feature not wanting to cooperate
Fix for issue with sign text not being saved on initial sign placement. This only effected 1.20+ servers.
Fix for error relating to player online state check
Added option to charge money while opening shulker box from your inventory. Disabled by default. Can be bypassed with cmi.openshulker.free permission node
Fix for sit commands sub value of -persistent
Fix for /cmi give spawner giving out pig spawner in 1.19.3, now it will return empty spawner instead. This will need CMILib 1.2.5.6+ version.
Known issue: Dsigns are not working properly in 1.20 until it gets properly addressed. Looks to be issue with Minecraft itself not handling properly some of the methods. Should be fixed in few days. Only effects 1.20 servers.
And yes, support for 1.20 servers. Some small issues could still be present.
Fix for issue with warp command where you could have used custom warp with specific player name to determine if vanished player is online or not. Now it will properly teleport to player if you can see him and he is online or will redirect to defined warp point
Disabling night vision potion effect in inv gui while player is in vanish mode and you cant see him
Fix for toast command when not providing any text to be shown
Fix for issue with option to teleport with entities and you having access to armor stand teleportation and performing teleportation while sitting on some armor stand. This is mainly issue with OP players and plugins providing chair features. For time being we will require to have specifically set permission node to be able to teleport with armor stand as cmi.teleport.with.armorstand
Removed alertlist command and merged it with alert command to be under one roof. This will slightly change command usage in adding new alerts which simply add's extra "add" variable at the start like /cmi alert add Zrips Bad muffin!
Added option to list alerts by player name in case you want to check specific alerts for specific player. Example: /cmi alert Zrips or /cmi alert list Zrips
Now adding alert to player which already has one will not delete existing one but will override with new one
Added option to add extra day to alert timer by simply clicking on [+] sign in the alert list
Slight change in alert list look to have delete button at the beginning followed with new add timer button for more consistency.
Added -s variable for alert command to avoid outputting messages when adding or removing alerts, this will not have any effect while listing alerts.
Exposed remove sub command for alerts. This was already a thing under "delete" label, now it's more obvious and has better accessibility directly with command
Fix for performance issue relating to interactive commands having hundreds of recorded locations
Added new variable for down command as max which will teleport you as deep as possible.
Added option to not save defined material items when using /cmi invsave or auto saving on players death.
Added title for home editor GUI
Fixed issue with home editor window back button showing locale in items lore and not its name
Home edit gui will use back button instead of close one, for consistency
Updated editwarp GUI to use same back button as it is everywhere else (taken from CMILib)
Fix for default NO locale file
Fix for trying to set locale to NO which gets changed to "False" due to how its being handled. This could have been bypassed by setting locale to 'NO' with quotation marks.
Added chatbubble variable for %cmi_user_toggle_chatbubble% placeholder
Fix for error message about missing permission being shown to player and not sent to console
Fix for near command issue relating to missing class file
Small fix for chatcolor command to keep same color order as it is in config file for better organization
New custom event as CMIStaffMessageEvent which can be canceled, receivers or/and final message modified
Now near command will not suggest to click on line to point towards player if player doesn't have point permission node
Introducing MaxDistance options for tpa and tpahere (separate values) with additional permission nodes like cmi.command.tpa.max.[blocks] and cmi.command.tpahere.max.[blocks] which can limit how far player can teleport to another player. Disabled by default. Having any distance value over 0 will mean that players are not allowed to teleport to player in other worlds by default with these commands and general teleportation range is limited to senders access. Additionally, distance is double checked when teleportation is being accepted.
Small fix relating to holograms without any set lines in them
Fix for unjail command missing locale message
Toast messages now support hex color codes and gradients. Go crazy with it.
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