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Fixed offline-time not working (because it was miliseconds instead of seconds) Fixed double-sending players with a bypass permission Fixed status.now-in-queue message being sent to players with bypass permissions Add a permission to the base manage command (so it doesn’t autocomplete) Fixed queues not being created for duplicated Bungee servers Fix occasional NPE on bungeecord (if a player is not on a server) Fix possible error with sending plugin message without a player name Fix memory leak related to queue command cooldowns Fixed manually creating PlayerSender not getting messages (spigot side /queue <player> <server>) Delay proxy check by a few ticks to hopefully make it more reliable If the proxy check fails, ajQueue will no longer "advertise" itself to players (it will just say "the queue plugin" instead of "ajQueue". It will still say "ajQueue" to players with permissions)
minor improvements to the spigot-side Throw a warning instead of an error if a player is queued when they arent connected Move server ping cache storage to the AdaptedServer instance Fixed colors codes not working in status placeholder in listqueues command Fixed an error that could happen when checking if a server is full Wont check joinfrom permission unless the player actually executed the command (/ajq send bypasses joinfrom now) Fix unnecessary server look up in default balancer Fix minigame balancer not checking if server is joinable Fixed send-instantly not bypassing check-last-player-sent-time Fixed supported-protocols not working with groups Fixed offline servers sometimes not being marked as offline on velocity Fixed send-all-when-back-online not working 99% of the time fix error with placeholders that could happen when player disconnects Deploy to modrinth
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