
ServerMonitor Rewrite: The "Stress Score" calculation has been completely rewritten. The plugin no longer burdens memory (RAM) by constantly creating huge data fields for chunks. The server will run smoother without micro-lags.
Entity Management: We have removed the duplicate EntityBrainCore system. All the smart logic for animal lobotomy and farm reduction is now unified in EntityOptimizer, which significantly saves CPU power.
Faster Spatial Grid: Searching for players around mobs (when determining, turn off AI for patients) now uses the server's native grid instead of slow calculations of the distance to each player on the server.
Real Chunk Cleaner (WorldManager): The function for releasing abandoned chunks from RAM (after 30 seconds) now really proactively and safely cleans up the loaded memory from and does not settle for just deleting entities.