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➢ TheLab MiniGame

Plugins MC ➢ TheLab MiniGame 1.18a

Register to download
⚠ 1.8.8 | 1.9.4 | 1.10.2 | 1.11.2 | 1.12.2 ⚠
Download Here!

⚠ 1.14.4 | 1.15.2 | 1.16.3 | 1.16.5 | 1.17.1 | 1.18.1 | 1.18.2 | 1.19 ⚠
Download Here!

Read the entire page before you buy it!
Need support? PM me or contact me on Discord

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TEST SERVERS:
play.blockville.co.uk
Difficult-Knights.de
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TheLaboratory is a game ran by our local science expert, Dr Zuk! And he needs your help! Zuk has been working on many awesome new exciting inventions, but they're untested. Are you up for the job?
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» Dr. Zuk
» Lightweight and easy to use!
» No dependency
» Texturepack sounds
» 100% translatable
» Non-flicker scoreboard
» Easy setup
» MultiArena support
» BungeeCord support
» MySQL stats
» Rotation system
» ActionBar and Title

» 14 Microgames:

DODGE BALL
ELECTRIC FLOOR
GOLD RUSH
CRAZY_PAINTS
BALLOON POP
SNOWMAN
SPLEGG
FIGHT
WHACKAMOB
■ BOATWARS
■ PIG RACING
■ ROCKET RACE
■ BREAKING BLOCKS
CATASTROPHIC
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The up-to-date and complete version of the MiniGame Overview



Video made on a server with:
Ram: 400 MB
CPU: Intel Pentium 2.8 ghz dual core
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Code (Text):
Player: - None
/tl join <id> and /tl join
/tl leave
Admin: - tl.admin
/tl create <id> <min>
/tl delete <id>
/tl addexperiment <id> <EXPERIMENT_NAME>
List of Experiments:
- DODGE_BALL
- ELECTRIC_FLOOR
- GOLD_RUSH
- CRAZY_PAINTS
- BALLOON_POP
- SNOWMAN
- SPLEGG
- FIGHT
- WHACKAMOB
- BOATWARS
- PIG_RACING
- BREAKING_BLOCKS
- ROCKET_RACE
- CATASTROPHIC

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You can get the pre-made on the discord server....

You will also find schematics if you want to set more arenas

Code (Text):
1. Create a SETUP using: /tl create <id> <min>
2. Follow the setup in-game
3. Add experiments using: /tl addexperiment <id> <Experiment_Name>
4.
a. Create a sign
[TheLab]
<ID>
b. Enable BungeeCord mode
5. Contact me about the texture pack link
6. And that's it, congratulations!
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Code (Text):
import ro.Fr33styler.TheLab.Api.GameEndEvent;
import ro.Fr33styler.TheLab.Api.GameJoinEvent;
import ro.Fr33styler.TheLab.Api.GameLeaveEvent;

@EventHandler
public void onJoin(GameJoinEvent e) {
Player p = e.getPlayer();
}

@EventHandler
public void onEnd(GameEndEvent e) {
List<Player> players = e.getPlayers();
Player[] top = e.getTop();
}

@EventHandler
public void onLeave(GameLeaveEvent e) {
Player p = e.getPlayer();
}
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Author
COSMO
First release
Last update
Rating
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