Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!
  • 🌸 SPRING FESTIVAL SALE 🌸

    Celebrate the joy of spring with 25% OFF on all Monthly Ranks 🎮

    Use coupon code:

    SPRING26

    ⏰ Limited time offer — Bloom before it's gone!

    🌿 Keep your subscription active to enjoy the same discount every month!

    Upgrade Now 🌸🚀
✨ MMO Gathering ✨ - Advanced Resource Nodes [1.16.5 - 26.1.2]

ULTIMATE Plugins MC ✨ MMO Gathering ✨ - Advanced Resource Nodes [1.16.5 - 26.1.2] 3.47.7

Register to download
- Now efficiency is a damage multiplier instead of adding 1 dmg per level.
- Addedefficiency-damage-multiplier-by-level:
Code (YAML):
# The damage multiplier based on the efficiency enchant level.

efficiency-damage-multiplier-by-level:
1: 1.25
2: 1.30
3: 1.35
4: 1.40
5: 1.45
- Added ignore-missing-translation-errors

Code (YAML):
# Whether to ignore missing translation errors from language file and use default values instead
ignore-missing-translation-errors: true
- Added support for block and item displays for FancyHolograms.
- Fixed line height for FancyHolograms to match DecentHolograms.
- Fixed existing generator y-offsets resulting too high for FancyHolograms.
- Added toolIsExecutableItem <item_name> condition
- Added toolIsEcoItem <item_name> condition
Code (Text):
on-break:
if: toolIsExecutableItem Free_Bucket5
do: sendChat &aTool is a free bucket!

Current requirements for per-player generators: Paper server on 1.19.3+ with packetevents installed. Normal generators will work the same.

- Added server side calculations for break time, player distance/facing from/at block. This fixes exploits from fake packets from clients.
- Fixed exception on servers not running paper
- Fixed exception on servers without packetevents installed
- Fixed per-player generators being able to be created on servers which where missing requirements.
- Fixed per-player generators blocks disappearing when mining a non-harvestable stage.
- Added per-player-generators-barrier-layouts in config.yml (Regenerate config to see new options)

Code (YAML):

Code:
# Customize Barrier Layout
#   1. Definition -> A fake block is a block that only exists on the client but not on the server.
#   2. Visual problem -> You might see entities/items/players walk into fake blocks.
#  3. Anticheat problem -> If a player stands on a fake block for too long, the server/anticheat will kick/ban the player for flying.
#  4. Solution -> Place barrier blocks on the server-side, the player will not see them, but they will act as a physical layout.
#   5. Limitation -> Players might not be able to reach certain blocks and might run into invisible barrier blocks.
#  6. Customization -> You can set the layout of the barrier blocks to anything you want while keeping in mind problems 2. and 3.

# WARNING: use at your own risk, read above and make sure you understand before using this option.
per-player-generators-barrier-layouts:
great_oak_tree: great_oak_tree_silhouette   # generator_name: structure_name
wheat: none   # Use none, and no barrier blocks will be placed. (No barriers are placed for non-solid blocks by default)
- Fixed decorative blocks check per-player generators.
- Non solid blocks no longer have a barrier block inside in per-player generators.
Back
Top
AdBlock Detected

We get it, advertisements are annoying!

Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.

I've Disabled AdBlock