Added: /dc untag (Player) and /dc untag ALL command.
Added: Option to override the vanilla death message instead of just clearing it. This allows plugins such as Discord for Minecraft to detect the death messages and further process them.
Changed: The AdvancedEnchantments API has been updated to support HolyScrolls.
Fixed: Intervals not flushing the combat tagger.
Fixed: Unknown enchantment exception.
Fixed: /pvpstats reset bug.
Fixed: BetterRTP integration.
Fixed: Lands integration.
Changed: The sleep options now check for nearby players to allow players to mine in the nether using beds despite their current combat status.
Fixed: Issue with commands with the length 0
Added: Option to prevent books from being written during combat.
Border Interact Punishments and A LOT more! Changelogs:
Added: Added curse/placeholder filter for weapon names. Admins will get an notification if a player uses any blocked curses on their weapons. The death message / the kill recap will remove the curse.
Added: Border Interact Punishments. You can now punish your players when they interact too often with the region border. You can apply punishments such as damage, slowness, blindness, combat tag reset, teleport to the attacker or a warning message. This will further prevent players from trying to escape fights.
Added: Keep-Streak after logout option.
Added: Hex-Color support for the actionbar combat timer.
Added: Players now will get combat tagged if a end crystal explodes due to a player interacting with it (via hand, arrow, snowball etc.)
Added: Option to choose the collision rule for the pvp enabled / disabled scoreboard groups.
Added: Support for ExecutableItems. This prevents items with the keepItemOnDeath flag being dropped on death / combatlog. @Ssomar
Fixed: Issue that re-tagged players after death if keepInventory was enabled and the player that died had an armorset with the thorns enchantment.
Fixed: Ranks not being properly displayed in the tablist / on ranking signs / in placeholders.
Fixed: Weapon name duplication bug in the recap inventory.
Fixed: Bug that allowed players to open chests during combat even if the block was added to the "disable block interact during combat" list.
Fixed: Issue that prevented ranks being display for offline players while using /pvpstats. This allowed players to check if a vanished player was online or not.
Fixed: Compatibility with GSit.
Fixed: %killer% not being replaced in death messages.
Fixed: NPE caused by the streak_before_death variable.
Changed: End-Crystal no longer damage players that have their pvp disabled.
Changed: The Point-Ranking-System has been renamed to "Ranking System"
Changed: You can no longer destroy armorstands / item frames during combat (if those entities have been added to the disable entity interact list). The disable item / block interact modules have been recoded and moved / removed to the combat extras menu.
Added: A bunch of options to customize the progressbar! You can now change the color of the time left / passed. On top of that you can change the progressbar icon.
Changed: Reverted the database changes from the last update and optimized the overall SQL performance.
Fixed: Bug that let players spam totems during combat.
Added: deluxecombat.bypass.glowing permission.
Fixed: Bug that allowed players to run blocked commands with spaces in front of the command (/ fly instead of /fly).
Fixed: Removed player.saveData(); to improve performance.
Sure, ad-blocking software does a great job at blocking ads, but it also blocks useful features of our website. For the best site experience please disable your AdBlocker.