COMBAT
New Config File: Added combat.yml to keep combat settings separate from the main configuration and easier to find.
Shield Blocking: Added the ability to enable or disable shield blocking individually for different damage types, such as melee, sweep, projectile, minion, or augment attacks.
Shield Durability: Added a separate setting that defines how much durability a shield loses after blocking a specific type of attack.
Shield Cooldown: Added the ability to set a separate shield cooldown for each damage type.
Shield Disable: Added the ability to set how long a shield is disabled after blocking a specific type of attack. A value of 0 or lower disables this effect.