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ExecutableEvents

ExecutableEvents 3.26.8.9

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COSMO updated ExecutableEvents with a new update entry:

3.26.7.5

Update

SCore (All plugins)
Added ADD_ITEM_NBT for item and player commands
Example:
For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode
:p
dc
For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar...

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COSMO updated ExecutableEvents with a new update entry:

3.26.7.26

ExecutableCrafting
Many fixes

SCore (All plugins)
New the AuraSkills extra drops are now compatible with smelt commands

SET_BABY and SET_ADULT are now compatible with rogs and tadpoles

Improvement of the performances

ExecutableItems
Fix auto import the glow while doing /ei create with an item in your hand

Added the following consumable features to the consumable components editor
clear_all_effects (remove all effects if consumed)
remove_effects (effects to remove upon...

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COSMO updated ExecutableEvents with a new update entry:

3.26.8.9

Its now possible to have material placeholders in the activator LEAVES_DECAY

SCore
Improved IF logic to handle single | and & and support the custom rand placeholder.
Example : IF %rand:1|2%=2

EI
Fixed the issue for getEntity() for EntityReceiveEffectEvent by typecasting the event with EntityEvent to get the getEntity() method that returns the Entity object.

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