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Executable Blocks ⭐ Custom Traps / Generators / Builders / Triggers, Animated block, Effect blocks

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COSMO submitted a new resource:

Executable Blocks ⭐ Custom Traps / Generators / Builders / Triggers, Animated block, Effect blocks - Custom Blocks, custom triggers, create epic blocks ! ItemsAdder, Oraxen supported !

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COSMO updated ⭐ Executable Blocks ⭐ Add Activators on your blocks ! with a new update entry:

5.26.7.5

SCore (All plugins)
Added ADD_ITEM_NBT for item and player commands
Example:
For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode
:p
dc
For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar type:string mode
:p
dc

EI:
Items become soulbound if you add them keepItemOnDeath=1
ADD_ITEM_NBT slot:0 keepItemOnDeath=1 type:integer mode[IMG...

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COSMO updated ⭐ Executable Blocks ⭐ Add Activators on your blocks ! with a new update entry:

5.26.8.9

EE
Its now possible to have material placeholders in the activator LEAVES_DECAY

SCore
Improved IF logic to handle single | and & and support the custom rand placeholder.
Example : IF %rand:1|2%=2

EI
Fixed the issue for getEntity() for EntityReceiveEffectEvent by typecasting the event with EntityEvent to get the getEntity() method that returns the Entity object.

Update made by @Special70

Read the rest of this update entry...
 
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