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[ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.14-1.18.2]

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COSMO submitted a new resource:

[ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.14-1.18.2] - Create & control mod-like entity models, without any mods.

Inherited ModelAPI's legacy
The Ultimate Model Manager—Model Engine is here
[IMG]

Credits: ForrestBono(content creator), Painful(content creator)

-{[OVERVIEW]}-
Model Engine
is the only plugin that allows everyone to create seemingly modded models, without touching any...

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.14-1.19] with a new update entry:

B3.0.0

Bug Fix:
- Fixed spinning mobs with large hitbox
- Fixed jittery disguise
- Fixed segmented bones edge cases
- Fixed unable to right click models with empty hand
- Fixed projectile phasing through OBB
- Patched large hitbox interaction range (even works for vanilla mobs)
- Fixed attacking model when dropping item
- Fixed bow pulling and eating bug when looking at model

Change:
- Slight max bone size increase (120x120x120, or 7.5^3 blocks)
- Hand bone -> Item bone (ih_, ir_, il_): Display...

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.14-1.19] with a new update entry:

B3.0.0-0d5d6e6

Bug Fix:
- Fixed glitchy faces with Blockbench invisible face
- Fixed texture under default namesapce generating in wrong folder
- Fixed buggy model saving and loading
- Fixed warning when applying models to amphibious creatures (i.e. axolotl)
- Fixed citizens command displaying incorrect hints
- Fixed citizens command error when applying models to despawned NPCs
- Fixed player disguise saved on server shut down
- Fixed disguise command error when missing parameters

Change:
- Main hitbox...

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.2] with a new update entry:

R3.0.0

Bug Fix:
- Fixed disguise not obeying visibility rule
- Fixed weird atan2 behavior
- Fixed death state not holding on last frame when other models have ongoing death animations
- [MM] Fixed NPE of dismount all mechanic
- [MM] Revert state mechanic behavior to force play animation
- [MM] Fixed nametag visibility mechanic alias
- [MM] Fixed force-type controller alias
- [MM] Fixed movement speed not affecting flying speed
- [Citizens] Fixed NPC not using correct hitbox width

Change:
-...

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.2] with a new update entry:

R3.0.1

Bug Fix:
- Fixed item model json not cleared on reload
- Fixed bone generation order not preserved
- Fixed "-" not allowed in texture name
- Fixed compatibility with Paper #174
- [MM] Fixed model ID being case sensitive
- [API] Fixed model application within mob spawn consumer

Change:
- Implemented basic sanitation to texture names

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.2] with a new update entry:

R3.1.1

Bug Fix:
- Possible fix for armorStand nulling
- Fixed hitbox error spam when model does not have a hitbox
- Fixed passenger sit pose render issue
- Fixed OBB hitbox not interactible in <1.19
- Fixed hurt tint revert model custom tint to white
- Fixed 1.17 NoClassDef again
- [MM] Fixed Remap model mechanic doing nothing
- [MM] Fixed tint mechanic error when exactMatch is false

New Feature:
- 1.19.3 support (Resource Pack v12 gen WIP)
- Better packet error logs
- [MM] Tint mechanic can set...

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.2] with a new update entry:

R3.1.2

Bug Fix:
- Fixed disguise & undisguise command error
- Fixed idle animation not playing when mob has no AI
- Fixed hitbox error spam again
- Fixed rare "hashmap null" error
- Fixed turtle unable to leave walk state
- Fixed concurrent modification error in ActiveModelImpl
- Fixed jittery body rotation when root pivot is not centered on XZ plane

Change:
- Revert reload model task message to R2 format for nostalgia

New Feature:
- Added config option to toggle animation errors

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.3] with a new update entry:

R3.1.3

Bug Fix:
- Fixed models not despawning when nearby player is looking at death screen
- Fixed frozen models when entity unloads
- Fixed VFX NPE error
- Fixed body rotation calibration edge cases
- [MM] Fixed placeholder spam NPE error

New Feature:
- Auto atlas generation for 1.19.3 (does not affect previous versions)
- Config option for model import before server is fully initialized
- Config option for asset generation before server is fully initialized

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COSMO updated [ConxeptWorks] Model Engine—Ultimate Custom Entity Model Manager [1.16.5-1.19.3] with a new update entry:

R3.1.5

Bug Fix:
- Possible fix for race conditions
- Fixed mounting block player interaction
- Fixed dynamic hitbox becoming unresponsive
- Possible fix for sub-hitbox disappearing on chunk unload
- Fixed atlas ignoring minecraft namespace
- Fixed render distance saved as 0 blocks (causing mobs to be invisible)

Changes:
- Disabled mount jumping on water (models will behave more like boats)

New Feature:
- Added thread header to logs (A = async, S = sync)

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