What is ParadiseLand Reworked?
Welcome to the official page of the ParadiseLand world generator. I'll illustrate some things...
You have to know that the first version of this plugin was developed in 2015 and distributed on Spigot on 24 August 2016. It has been designed to generate floating worlds to a very old Minecraft version and it has been updated until 30 December 2019 to the latest (1.15.2) flat Minecraft version. But there were a lot of issues with this generator that cannot be fixed with a "patch". So I needed a way to solve these issues and gets the perfect generator. After some rethinking, I had finally got the decision to rewrite it from scratch. Thinking what other generator plugins hadn't, I had got an idea. These plugins are invasive and modify some server class and can be harmful to other plugins, every version of it is specific for a little range of Spigot/Paper versions, they are very slow to generate the world and prone to crash.
ParadiseLand-Reworked try to solve and relieve these problems with the async engine generator that underlies the plugin. It works with the support of a local database to keep and saves chunks that will be generated asynchronously from Spigot/Paper generation.
Read before buy/download
- The current BETA-1.1.5 reworked version is a prototype, just for a test purpose. You can use the oldest version (before the alpha) in public servers (from 1.8.8 to 1.15.2. The 1.16.x, 1.17.x, 1.18.x and newer are supported from the reworked version).
- The version called 3.1-SNAPSHOT-4 supports servers from 1.13 to 1.15.2 but, it is unstable and maybe crashes. This is one of the reasons why I've to decide to develop a reworked version.
(If you want to read the old plugin overview, send me a personal message)
- The version called 3.0 released on Feb 25, 2018, supports servers from 1.8 to 1.12.2 and it is stable. Its real name was 2.1-SNAPSHOT 5 but for a spigot website issue, I can't rename it.
(If you want to read the old plugin overview, send me a personal message)
- If you decide to buy it, remember that I'm a student (information technology for software production) and the development of this plugin is just a hobby. You won't have to expect frequent updates, but remember that I'm always on it.
- By buying it, you confirm that you have read the entire overview and the next rules:
- You can't decompile or edit the jar file. The Reworked version will provide an API in the future.
- You can't distribute the jar or any contained files.
- Remember that all types of the refund request (chargeback) throw me a money leak. I know that you are not a coward so, buy it with responsibility.
- Please note: don't use the reviews section for error or bug reports. Send me a personal message or use the plugin discussion. I will help you!
Status
- ParadiseLand BETA
- 1.1.6: Added support to Minecraft 1.18.x, performance and bug fixes update.
This is the first playable & stable version! - 1.1.5: Added jungle and savanna biomes, improved taiga biome and bugfix.
- 1.1.4: Added vanilla trees generation (don't use it).
- 1.1.3: Added layered snow and bug fixes.
- 1.1.2: Fixed weeping and twisting vines, added bamboo generation and snow!
- 1.1.1: Added support to Minecraft 1.17.1, vines generation and performance optimizations.
- 1.1.0: Updated to minecraft 1.17.
- 1.0.0: This is the first beta version, released after the alpha version but, it must be considered as a prototype.
Read before using it!
You must know that:- I suggest you use Spigot or Paper. At this time, YatopiaMC (luckily discontinued), Purpur and others run this plugin as same as Paper but, I won't give support on it due to its optimizations.
- Delete your old /plugins/ParadiseLand folder!
- Delete your old worlds that have been generated with an old version!
In the latest version you'll find
- 1.1.6: Added support to Minecraft 1.18.x, performance and bug fixes update.
- Custom biomes
- Forest (mild)
Spoiler: images - Desert (hot)
Spoiler: images - Taiga (cold)
Spoiler: images - Jungle (hot)
Spoiler: images - Savanna (hot)
Spoiler: images
- Forest (mild)
- Terrain decorations such as ores, plantains and flowers
Spoiler: images - Creatures spawning.
- Caves improvements.
- Fixed bugs and generator improvements.
- Official support for 1.18.x.
- Fully customizable and documented configuration files.
Download it from MEGA: ParadiseLand 1.17.1 pregenerated world
This world is generated by using ParadiseLand-BETA-1.1.5 and may have differences from the newest versions.
How to use it:
- Singleplayer
- Unzip the "ParadiseLand World 1.17.1" folder into your .minecraft/saves folder
- Start using your world from the singleplayer menu
- Multiplayer
- Put the unzipped "ParadiseLand World 1.17.1" folder into your server
- You can rename it as "world" or load it with MultiverseCore or a similar plugin
- Leaf decay prevention
- Correct mob spawning
- Paradise world generation → on world corners, your game will generate the overworld
Hardware requirements
- Minimum java version » 8
- Minimum requirements » You need a good CPU with almost 4 cores at 3GHz
- Minimum ram » A spigot server with at least 4 GB of RAM.
- Please don't report the PaperSpigot timeout exception! take a look at the Known issues section, you will find the fix.
- AMD Ryzen 3900x 4.35Ghz 12 cores 24 threads with HDD (5400RPM) and SSD (SATA).
- It works very well!
- Intel I7 7700k 4.2/4.5Ghz 4 cores 8 threads with HDD and SSD (SATA).
- It works very well!
- The RAM usage is ~2GB during the normal server chunks generation.
- The RAM usage is ~6GB or more during a heavy chunks generation with a generation plugin such as Chunky or WorldBorder.
- IMPORTANT » The reworked version isn't compatible with the old!
- Stop the server and make a backup!
- Delete the old ParadiseLand plugin and its folder.
- Put the plugin jar file into the /plugins directory.
- Start the server.
You can generate the ParadiseLand world with these methods:
- With a world managment plugin like Multiverse-Core
/mv create paradise NORMAL -g ParadiseLand:eden.yml -t FLAT
If you don't set the world type as FLAT you will have the "black sky" glitch under height 61.
I've tried to fix this issue by packets manipulating. See more at No Black Sky plugin.
Spoiler: Demo - In bukkit.yml you can set the generator world type by adding this optional "worlds" property:
Code (Text):
worlds:
worldName:
generator: ParadiseLand:eden.yml
Remember that the "worldName" MUST be the same of the server.properties world name. If you want other worlds you must use Multiverse-Core or similar plugin!
/paradiseland for command list
/paradiseland info for information on the Plugin
/paradiseland schematic this command requires paradiseland.schematic permission to be executed.
/paradiseland schematic list this command requires paradiseland.schematic.list permission to be executed.
/paradiseland schematic paste <schematic-file-name> [0, 90, 180, 270] this command requires paradiseland.schematic.paste permission to be executed.