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Upgrade Now 🚀Welcome to ParadiseLand BETA-1.3.1, here is the list of new features, improvements, and bug fixes in this release!
PLEASE READ
This update is compatible with BETA-1.3.0 (for those in possession of it) and BETA-1.2.1 and the configurations will be updated automatically. Anyway, I strongly recommend you make a backup because I take no responsibility if you lose data.
The license won't work properly due to a Spigot issue :/
The online documentation is now available!
https://paradiseland.gitbook.io/wiki/
What's new
Added two new biomes, namely: Grown Plains, Rocks, and Mushroom.
So from this release, the count of all default biomes is 19!![]()
Grown Plains [1.17+]
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This is the first biome that does not exist in vanilla Minecraft. It is a safe zone because it has lighting and hostile mobs do not spawn here.
Rocks
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Just rocks...
Mushroom
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This biome is similar to the vanilla one but it is not in the middle of the ocean.
Major features
- Trails and Bridges and statues
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- Configurations now update automatically from an older version
- A lot of fixes
Welcome to ParadiseLand BETA-1.2.1, here is the list of new features, improvements, and bug fixes in this release!
PLEASE READ
This update is compatible with the old one, but I suggest you delete your "/plugins/ParadiseLand" folder and regenerate the world. In the other case, I take no responsibility if you lose the world, so make a backup.
What's new
Added two new biomes, namely: Cherry Grove and Snowy Ice Spikes.
So from this release, the count of all default biomes is 15!![]()
Cherry Grove [1.20+]
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Like the vanilla one, in this biome, you can find the new cherry tree, pink petals on the floor, and as a new iconic feature, the light block illuminates the gloomy night.
Spoiler: screenshot
Ice Spikes
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This biome is similar to the vanilla one but the ice spikes are small and pointed or huge and procedurally generated.
Major features
Minor features and fixes
- Beehives will spawn around the world in Spigot 1.18+!
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Bees are available from Minecraft 1.15, but I was forced to add this feature from Spigot 1.18 for a technical issue.
Code (YAML):
entities:
bees:
nest:
# [1.18+ FEATURE]: the probability to spawn a nest on a tree (a value between 0 (never) and 1 (always)).
frequency: 0.0
# [1.18+ FEATURE]: the honey level of the spawned nest (min: 0 and max: 5)
honey-level: 3
- Added a new option to avoid the protrusion of ore veins by editing this new property in each biome file:
Code (YAML):
ores:
frequency: HIGHER
# True, if you want the ores to be generated outside the island shape.
protrusion: false- A new option to generate ice spikes has been added. You can find it in any biome config file:
Code (YAML):
surface:
ice-spikes:
# The maximum number of ice spikes per chunk
# > A value between 0 and 4.
count: 0
# Frequency to spawn an ice spike.
# > A value between 0 (never) and 1 (always).
frequency: 0.0
- From 1.19, leaves that spawn in water will be waterlogged.
- Fixed some Bamboo blocks from falling.
- Vines now spawn correctly around the swamp tree.
- Fixed mob spawning on the snow block.
- Fixed mob spawning on tree leaves and ice.
- Fixed many solid blocks that were removed when creating caves.
- Fixed incorrect spawning of small ore veins (now emerald ore blocks spawn correctly)
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Welcome to ParadiseLand BETA-1.2.0, here is the list of new features, improvements, and bug fixes in this massive release!
PLEASE READ
This update is not compatible with the old one! The world and the folder /plugins/ParadiseLand MUST BE DELETED. I take no responsibility if you lose the world, make a backup.
RIVERS
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MORE BIOMES!
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- Forest
- Birch forest
- Dark forest
- Plains
- Jungle
- Savanna
- Swamp
- Desert
- Badlands (mesa)
- Taiga
- Taiga plains
- Snowy taiga
- Snowy plains (tundra)
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These biomes are based on Minecraft 1.8.8-1.12.2, and new biomes such as Bamboo Jungle will be added in future releases (You can do it yourself).
Improvements:
Fixes:
- The island generator has been updated, it behaves differently and you can now add all the layers you want.
- All mobs are supported from the default bukkit populator (i.e. frogs spawn automatically in swamps from 1.19+).
- Fish and aquatic mobs were added in 1.13+.
- Two new types of temperatures were added (COLDEST, COLD, MILD, HOT, SCORCHING).
- In 1.17+ the bottom of the islands can be illuminated with the light block!
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- Other little things you can find in the generator/biome configurations.
- New tree schematic files added.
- Fixed stuck and dead animals during spawning.
- Fixed BlockData configuration with more than one parameter.
- Fixed the world spawn location under certain circumstances.
- Other minor issues were fixed...
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Welcome to ParadiseLand BETA-1.1.9, here you can find the list of improvements and bug fixes of this release:
- 1.19.3 is now fully supported;
- Updated biome config version from 1 to 2 due to incompatibility with the old one (you must delete your /plugins/ParadiseLand/biomes directory);
- Added a lot of missing checks while biomes are loading;
- Fixed BlockData states such as RED_MUSHROOM_BLOCK[down=false,up=true] that now loads as intended; (thanks @Paintsplatters)
- Updated some libraries;
- Small database improvements;
Due to a Spigot issue, images could not be displayed.
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image
Welcome to ParadiseLand BETA-1.1.8, here you can find the list of improvements and bug fixes of this release:
I suggest you DELETE your ParadiseLand folder from /plugins.
- 1.19.1 and 1.19.2 are now fully supported;
- Added stored chunk cleanup during inactivity;
in main.yml you will find the following configuration:
Spoiler
Code (YAML):
async-placer:
# Enable or disable the async chunks placer;
# This feature cleans the database by placing stored chunks from the world's database.
# !! It is beneficial with large worlds that require much time to load.
enabled: true
# The number of stored chunks that can be placed to the generated chunks.
# !! Border chunks won't be placed
# > Min value: 1
# > Max value: 1000
# NOTE: Doing an aggressive chunk placing will produce a server overload.
# This means that if this value is greater than 100 (depending on your hardware)
# more RAM and CPU could be used.
chunks: 250
# If false, the async placer will be executed when there are no online players.
# > Default value: false
# NOTE: If you want to set this property to true, set a very low number of chunks to place
# otherwise, a server overhead and lag will occur.
# For instance, you can do it while the server is in development and nothing cares about lag.
forced: true- Lake improvements: added sugar canes and underwater blocks;
Spoiler
Code (YAML):
plantains:
sugar-canes:
# If it's closer to 1, more sugar canes will be spawned next to water blocks.
# Default value: 0.33
# Range value: [0, 1]
frequency: 0.33
# The max height of a spawned sugar cane.
# Default value: 3
# Range value: [2, 10]
max-height: 3
Code (YAML):
surface:
lake:
water:
# Enable or disable the water lake generation in this biome.
enabled: true
# A value between 0 (never) and 1 (always).
frequency: 0.2
floor:
# If it's closer to 1, the stone under a water block will be replaced by one of the following.
frequency: 0.5
# The list (separated by a comma) of blocks that will be placed under a water block.
# For instance, into a 1.13 server:
# -> single block type: GRASS_BLOCK
# -> multiple block types: GRASS_BLOCK,DIRT,MYCELIUM
# For instance, into a 1.12 server:
# -> single block type: GRASS
# -> multiple block types: GRASS,DIRT,MYCELIUM
# 1.12.2 materials: https://helpch.at/docs/1.12.2/org/bukkit/Material.html
# latest materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
types: SAND(34%),DIRT(33%),CLAY(33%)- Added water and lava waterfalls at the bottom of an island:
Spoiler
Code (YAML):
surface:
falling:
water:
# The water waterfall at the bottom of an island.
# A value between 0 (never) and 1 (always).
frequency: 0.0001
lava:
# The lava waterfall at the bottom of an island.
# A value between 0 (never) and 1 (always).
# NOTE: lava waterfall will try to be placed after attempting to establish a water waterfall.
frequency: 0.000025- Fixed biomes order during generation;
- Improved randomization algorithms;
- Improved snow! Trees will automatically be covered;
- Generator config cleanup: removed biomes.fractal properties;
- From 1.8.8 to 1.12.2 caves were affected by a wrong terrain generation;
- Solved issue reported by @Firetop on https://github.com/IntellectualSites/PlotSquared/issues/3751;
- Solved forest big tree branches issues reported by @Envqu;
- Fixed small errors during the tree generation;
ParadiseLand BETA-1.1.8 should be the latest beta-release version.
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Welcome to ParadiseLand Beta 1.1.7!
What's new in ParadiseLand?
- It is now compatible with spigot 1.8.8 to the latest spigot/paper 1.19.x version.
- Chunks cache saving/loading timings improved
- New procedural cave generation algorithm that reduces the time and memory during the generation.
Spoiler
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- Added Plains biome
Spoiler
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- Added lakes and ponds and their configuration on each biome config file
Spoiler
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- Added pumpkins and watermelon
- Plugin commands improvements, now you can paste a schematic from the console
- Fixed "is it a monster or an animal?" warning that now only appears in debug mode
- Fixed other small generator issues
- Edited configuration values so you must delete your /plugins/ParadiseLand/biomes directory
Thanks to all that believe in me and in my project![]()
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