Improved the cold start time of the plugin (the time the plugin takes to load from a complete reload, like with PlugMan) by optimizing the color palette loading which was the main bottleneck.
Fixed a bug caused by boards not being properly sorted based on the distance from the player, which resulted in the possibility of clicks being registered on far-away boards instead of the nearest ones
This is the first of many upcoming updates to InteractiveBoard that will completely overhaul the plugin. This update focuses on switching to a completely packet based system and general performance improvements. Expect additional updates in the upcoming weeks.
Switched item frames to packets, now they don't exist in the actual world. This should remove any performance impact item frames entities might have had. This should also help with loading times.
Switched to a dynamic map id system, now InteractiveBoard no longer reserves any map ids and instead uses left over map ids that are not used by minecraft or other plugins. This change will stop map id bloat over time and allow for great support of older versions (1.8-1.10)
Improved the general responsiveness of the plugin, now any functions/clicks will register faster.
Improved the design of the board creation tool.
Added play sound function.
Added the first iteration of map-freeze avoidance system for older Minecraft versions (1.8-1.10). This does not yet support bungee/waterfall/velocity proxies or viabackwards/protocolsupport. Both of those things will get addressed in the future updates.
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