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EnchantmentForge | enchantments & spells | 65+ enchantments (1.14 - 1.21)

ULTIMATE Plugins MC EnchantmentForge | enchantments & spells | 65+ enchantments (1.14 - 1.21) 6.0.1

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Added a new spell:
- Keeping - same effect as vanilla enchantment 'Silk Touch'

Added new block category type for filter BLOCK_CATEGORIES:
- SILK_TOUCH_AFFECTED - checks if the block is affected by silk touch effect

Fixed minor bugs with type generation and improved some type generation better ordering
Improved block item dropping, this enables enchantments and spells to work better and more effective. (This might affect other plugins that are using custom block drops, if you find an issues please report it)

Added experimental enchantment and spell priorities. You can define priority for enchantment and spells that affects the order of their execution, the higher the priority, the later it will be executed. No priority or 0 will be ran first. Note, that priority does not work for inherited enchantments.
Example in enchantments.yml file:
Code (YAML):
Enchantments:
$critical:
priority: 1
This will make enchantment critical be run after all 0 priority enchantments.

Fixed spell usage not taken having multiple spells on an item.
- BLOCK_KEEP - same effect as vanilla enchantment 'Silk Touch' (Note, that this might cause issues if used incorrectly)
Added new command:
-
/ef give random enchantment [tier^] [chance*] [rolls*] [amount*] [player^?]
(tier - enchantment tier, chance - chance options [default: -, single: 25, range: 50-75], rolls - unique roll count, amount - item amount, player - player to give to)
Fixed some visual issues.

Updated file format for future updates.
Added new spell:
» Proximity - attacking mobs in a 2 block radius increases outgoing damage by 20%

Fixed creating CHECK_IF filter (did not set correct type).
Fixed other minor bugs related to type generating.
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