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EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

Plugins MC EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures 2026.40

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Update requires Eco version 2026.40

feat: Armor Components [EcoHub-97] (Thanks CallumJohnson!!!)
feat: lore system rework [EcoHub-195]
chore: bump libreforge to 2026.40
EcoHub: Bump version to 2026.40, eco-api-version to 2026.40.

Libreforge Changelog:
fix: entity effects memory leak [EcoHub-139]
fix: Repeat mutators (Thanks CallumJohnson!!!)
feat: give random item effect [EcoHub-181]
fix: New block_used filter [EcoHub-175] (Thanks CallumJohnson!!!)
feat: Holidays as Libreforge components (Thanks CallumJohnson!!!)
feat: Seasons as Libreforge components (Thanks CallumJohnson!!!)
feat: Date utilities for Libreforge (Thanks CallumJohnson!!!)
feat: Friendlier holiday and season config
fix: homing effect missing targets + new args [EcoHub-191] (Thanks CallumJohnson!!!)
feat: Performance Upgrades (Thanks CallumJohnson!!!)
fix: bonus health not applied on join [EcoHub-182]
feat: disabled-in-worlds helper [EcoHub-197]
feat: alias framework [EcoHub-196]
feat: mythicmobs mm_ prefix
feat: smartpets integration [EcoHub-194]
feat: lore system rework [EcoHub-195]
feat: holder performance overhaul (Thanks CallumJohnson!!!)
EcoHub: Bump version to 2026.40.
Update requires Eco version 2026.35

chore: bump libreforge to 2026.35.1

Libreforge Changelog:
fix: citizens integration issue
fix: severe loading issues
EcoHub: Bump version to 2026.35.1.
chore: bump libreforge to 2026.32

Libreforge Changelog:
feat: enhance HuskClaims and HuskTowns integration
fix: evaluate play_sound pitch/volume expressions
feat: expose an attack's base damage as %alt_value% on damage triggers
feat: add set_item_level effect
feat: item-level commands and effect improvements
chore: bump eco to 2026.32
Update gradle.properties
EcoHub: Bump version to 2026.32.

2026.25​

- Standardised Versioning
- Added 26.2 support
- Improved docs framework
- Bumped base version to 1.21.8
- Added `silk_touch` effect
- Added `keep_item` effect
- Added `item_magnet` effect
- Fixed exception error with RessurectEvent
- Improved custom block support in `telekinesis` effect
- Improved custom block support in `cancel_drops` effect
- Improved custom block support in `multiply_drops` effect
- Improved `homing` effect (Thanks Auxilor!!!)
- Improved `play_sound` effect (Thanks Auxilor!!!)
- Added `projectile_trail` particle animation (Thanks Auxilor!!!)
- Added `wing_tips` particle animation (Thanks Auxilor!!!)
- Removed unnecessary take_damage warnings.
- Added `move_item` trigger. (Thanks Callum!!!)
- Added `spawn_falling_block`, `set_nearby_blocks`, `set_player_weather`, `set_player_time` effects (Thanks Callum!!!)
- Added `near_block` condition (Thanks Callum!!!)
- Added `start_swimming` trigger. (Thanks Callum!!!)
- Added owner arg to entity spawning effects. (Thanks Callum!!!)
- Fixed melee and bow attack triggers not being marked as Monitor. (Thanks Callum!!!)
- Added eco version to Gradle Properties (Thanks Callum!!!)
- Custom commands now support multi-word aliases
- Added `block_xp_drop` trigger
- Added `entity_xp_drop` trigger
- Added `cancel_drops` effect
- Added `mine_shape` effect
- Added `remove_random_enchant` effect
- Fixed nested chains not inheriting dispatcher
- Added `mine_block_cascade` effect for stacked blocks (bamboo, cactus, etc)
- Added PyroFishingPro support
- Added `drop_xp` effect
- Added `advance_armor` trigger
- Added `upgrade_armor_tier` trigger
- Added `armor_set` filter
- Added `armor_tier` filter
- Added bStats metrics to all plugins (Thanks Callum!)
- Fixed ModelEngine integration
- Improved `set_victim_velocity` effect
- Improved `set_velocity` effect
- Improved `pull_in` effect
- Improved `knock_away` effect
- ItemPoint placeholders now support numerals
- Fixed gain_xp trigger with Telekinesis
- Fixed Crystals placing on entity-spawning items (e.g. end_crystal)
- Added block & entity support to Tags
- Improved antigravity_projectile effect (Thanks Callum!)
- Added Vortex whitelist & blacklist
- Performance optimisations
- Fixed `add_durability`
- Added triggers: biome_change, cauldron_level_change, note_block_play, vehicle_entry, vehicle_exit
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