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Dungeons - Custom Lootchests | Custom Bosses | Custom Spawners | Custom Loadouts

ULTIMATE Plugins MC Dungeons - Custom Lootchests | Custom Bosses | Custom Spawners | Custom Loadouts v3.1.1

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[+] Backpacks now cannot be duplicated in very specific edge situations
[+] Dying while the end dungeon countdown is ongoing is now handled properly
[+] Spawner managers are handled properly when dungeons are abruptly ended
[+] NEW "One Member Requirement" setting per dungeon, allow full parties of players to join a dungeon when at least one player has the necessary keys/permissions
[+] Custom menu preparation, will be released next update
[+] Fixed %dungeons_dungeonstate:<dungeonId>% placeholder for players not participating in dungeons
[+] FastAsyncWorldEdit support has been added - generate instanced dungeons faster using this resource
[+] MMOCore parties support has been added - new button in the dungeon join menu to invite all party members to the dungeon party
[+] MMOItems damage support has been added - custom damage from melee and projectiles will now be detected
[+] Instant-join dungeons from the list menu when the start countdown is 0 and the minimum players is 1
[+] Spawners in the structure menu now show entities by name
[+] Lootchests in the structure menu now show loot tables by name
[+] Menu items are now displayed alphabetically by name
[+] Menu optimizations
[+] Creating items will now bring users directly to the edit menu of that item
[+] Region load error fixed
[+] Huge optimizations to QueryManager and dungeon item restriction checking
[+] Fixes to melee damage points for armored and protected enemies
[+] Dungeon entities can now execute commands on death (works with MythicMobs and Boss mobs as well)
[+] Fixes to material-only setting for restriction items
[+] Reorder dungeons in the dungeon list menu shown to players with new "order" dungeon attribute, modify in the dungeons list menu
[+] Dungeon start countdown timer now configurable per-dungeon
[+] Dungeon start title now configurable per-dungeon (nether start icon in dungeon edit menu)
[+] Dungeon start subtitle now configurable per-dungeon (nether start icon in dungeon edit menu)
[+] Pre-generated instanced dungeons can now be instantly joined by setting the start countdown (nether star icon in dungeon edit menu) to 0
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[+] Added option for Only-Material for items placed within a restriction. Items that have this option set to true will be banned based on the material type and not the exact item
[+] Added ability to move objectives forward and backward in the dungeon objectives menu
[+] Added new /dungeons package give <packageID> <player> command to give packages manually
[+] Fixed baby spawns for dungeon entities
[+] Added hide-display-name option for dungeon entities
[+] Huge optimizations to instanced dungeons, especially pre-generated dungeons
[+] Fixes to cooldown displays, the cooldown reduce command, and cooldowns when walking into a dungeon
[+] Fixes to damage inflicted by arrows and projectiles while in a dungeon
[+] Dropped items will be cleared from dungeons on end/start
[+] Dungeon grid fixes
[+] Living entities will be cleared from dungeons on end/start
[+] Kick players from a party in the dungeon join menu
[+] Added dungeon information in the party invite menu
[+] Added disable leave menu on exit setting in the settings.yml
[+] Added block count for each dungeon in the dungeons list menu
[+] Added new /dungeons teleport <player> <dataID> command to teleport player to placed structure within dungeon, works for both normal and instanced dungeons
[+] Added new Max Instances configuration option, change this value within the instances option of the dungeon edit menu
[+] Added optimizations to dungeons queue
[+] Fixed key issue for seamless dungeons that are locked
[+] Fixed keys not being returned for players within a queue if the dungeon is full or disabled
[+] Fixed instanced dungeons not loading when a Restriction is not defined
[+] Fixed instanced dungeons not registering as being loaded even after generating properly
[+] AsyncWorldEdit is now responsible for generating all instanced dungeons, allowing for large maps to be generated for dungeon parties! (AsyncWorldEdit is now a dependency)
[+] Capture/Extraction points introduced for dungeons, force players to stay within a region until a timer completes (shown with a boss bar)
[+] Custom dungeon icons can now be set within the dungeon edit menu, shown in /dungeons menu
[+] Dungeon visibility can now be toggled in the dungeon list menu, set whether players can see the dungeon within /dungeons menu
[+] Fixed placeholders in instanced dungeons
[+] Fixed dungeon key command
[+] Fixed reward package issue in instanced dungeons
[+] Fixed permissions for placed structures
[+] Fixed placed lootchest requirements for instanced dungeons (key, permission, objective)
[+] Fixed command region triggers for instanced dungeons
[+] Fixed dungeon countdown for instanced dungeons
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