New | Added Format_Discord_Webhook_Name to channels. If Integration.Discord.Webhook is enabled, this option overrides the name shown on the message, if you want to show a player's prefix here simply set it to "[{player_prefix}] {player_name}" for example.
New | Experimental: Disable fake message "Your chat messages are insecure" annoying your players on each login with a toggle in Channel.Prevent_Chat. This also removes [Not Secure] from the console since it does not mean that the chat is insecure if it is not being sent to Microsoft
New | Added Italian localization thanks to BugabuseMe!
New | Added some minor changes to item.yml to make it easier to customise by adding brackets or removing them thanks to TheIntolerant. You need to reset your variables/item.yml to see them.
Fix | Solved player names starting with a "." (dot) not working with sound notify
Improve | Improvements to automatically making domains clickable in game chat as proposed by @ElBananaa.
Improve | More support for %syntax% variables instead of only supporting {syntax} variables in more places, extending compatibility with PlaceholderAPI
Reversal | Reverted "before replace" changing chat messages because by default it would replace spaces in chat messages due to the global.rs anti-ad rule having that operator, causing confusion. "It's not a bug, it's a feature! Well, no longer!"
Fix | Solved "ParserException while parsing a block mapping" data.db saving issues.
Fix | Fix longer domains like .network not being detected.
Improve | Beta: Added support for replacing variables in variables. Such as when you use {player_prefix} and your player's prefix is {player_health} then we properly replace it with the player's health such as "20". Before this version we would simply replace {player_prefix} with {player_health}.
Improve | Sending channel messages from console will now replace some player-related variables with "" so they don't appear in their raw form in chat.
Improve | Corrected inconsistencies with /spy status command and other commands saving to data.db.
Fix | Solved "/chc book give" giving books which can't be opened on some MC versions.
Fix | Solved some URLs ending with a / not being clickable thanks to @ElBananaa.
Fix | Solved reading server-name key from your server.properties and saving it back not saving unicode letters such as emojis properly in some cases.
Fix | Solved a bug when "Strip_Colors" is disabled and "before replace" is used on rules. Changed how "before replace" works, it is now modifying the message that the rule parses so any other operators following it will see the edited message.
Misc | We will now save all values to data.db at all times, not only on player disconnect to improve consistency, and made this process run async to improve performance.
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