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AxBoosters | All-In-One Booster Plugin

Plugins MC AxBoosters | All-In-One Booster Plugin 3.17.2

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- The plugin no longer recalculates boosters after every Luckperms permission update, only when relevant permissions change. This should give a big performance improvement for servers with many permission updates.
- Fixed that the 26.2 nms library sometimes didn't download properly, causing the plugin not to start. (you can fix this by deleting the plugins/AxAPI/libraries/AxBoosters folder and restarting, however this version should also resolve it)
- Migrated to our own library downloader system. Libraries are now stored in the plugins/AxAPI/libraries folder. You should also see it use less storage and download faster.
- Added new boosters: axpickaxes:essence_gain, axpickaxes:money_gain, axpickaxes
:p
layer_xp_gain, axpickaxes:tool_xp_gain, axsellchests:sell_money (axsellchests is coming soon)
- Fixed some folia/canvas exceptions.
- Added 26.2 support. The plugin now supports everything between 1.20.2 and 26.2.
- Moved to our own discord webhook system, the webhooks.yml will be migrated on first startup. If you use this feature, it is recommended to take a backup of it so nothing gets deleted.
- The new discord webhook system is more capable, supporting basically all discord features, (and the old system downloaded a lot of useless libraries) you can find the new syntax and more details here: https://docs.artillex-studios.com/discord-webhook-builder.html
- Reworked the internal placeholder system. This allow for all booster placeholders to work in webhooks. If you notice any placeholders not parsing that used to, please report it to us. (https://github.com/Artillex-Studios/Issues/issues)
- Added a new %timestamp% placeholder for the webhooks that can be used for the timestamp field.
- Improved the gui auto updater.
- Some minor bug fixes.
- Fixed that the fly booster could get lost when the player changed worlds. (+ some other fixes related to this)
- Attempted to fix that on synced servers the "thank you" message might have been sent multiple times to the player.
- Added an isLocal variable to the AxBoostersStartBoosterEvent api event which can be used to see if the booster was started from the same server as where the plugin is running or not.
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