The game is played as follows:
In this Minecraft Hide and Seek game, players are divided into seekers and hiders. At the start, one player is randomly selected as the seeker, while the rest are given a brief period to hide. Hiders can disguise themselves as blocks, entities, or items, blending into the environment to avoid detection. Once the hiding phase ends, the seeker is unleashed to find and tag the hiders. Tagged hiders then become seekers, adding to the thrill and increasing the challenge for the remaining hiders. The game continues until all hiders are found, making the seekers victorious, or until the timer runs out, allowing the remaining hiders to claim victory.
TEST SERVER: testing.mipcraft.eu (157.90.137.69:22022)
Features:
The plugin is highly configurable, allowing you to adjust nearly every aspect. Some of the key highlights of this game mode include:
- 3 Different Hiding Types: You can have hiding as a block, item or even mob.
- Per-server/Multi-arena: Set one game per server (BungeeCord) or multiple games per server.
- Kits: Have different kits for hiders or seekers.
- MySql Support: Keep track of win streaks with efficient MySql integration.
- PlaceholderAPI Support: Enjoy compatibility with PlaceholderAPI for streamlined integration.
![[IMG] [IMG]](https://i.imgur.com/dcxTNKb.png)
(You can get the map on the picture here: Hide and Seek Default Map)
Setup:
This plugin lets you set up the game with various hiding options, featuring three distinct modes: Block, Item, or Mob hiding types. The Block mode offers additional customization. For Minecraft versions 1.19 and above, blocks are displayed as Entity Blocks, while older versions use Armor Stands. If you prefer to use Falling Blocks, you can add the plugin Lib's Disguises, which will override the default settings and display blocks as Falling Blocks, regardless of your configuration.
1. Get the plugin and put it in the plugins folder. Start the server and let the plugin generate the folders.
2. Feel free to modify any settings in the configuration file as you see fit. Afterward, restart the server, and you'll be able to join with your new changes.
3. For both the multi-games per server and single game on the server mode, you'll want to create at least one game. You can do so with the "/has create [game_name]" command.
4. Setup game by setting all the options in the editor.
5. Enjoy!
Video Setup:
Commands:
/has join - Join the best game.
/has join [name] - Join the game.
/has leave - Leave game.
/has create [game_name] - Create a new game.
/has kit hider [kit name] - Set kit for the game.
/has kit seeker [kit name] - Set kit for the game.
max players <number> - To set max players while in edit mode.
map name <name> - To set name of the map while in edit mode.
PlaceholderAPI:
Player stats:
- %hideandseek_player_uuid%
- %hideandseek_player_name%
- %hideandseek_player_games-played%
- %hideandseek_player_win-streak%
- %hideandseek_player_wins%
- %hideandseek_player_score%
- %hideandseek_player_best-score%
- %hideandseek_player_placement%
- %hideandseek_game-count_<game_name>%
- %hideandseek_game-state_<game_name>%
Structure of top placeholders:
%hideandseek_top_games-played_1_name%
hideandseek_top_ - is always the same.
games-played_ - can be (games-played, win-streak, wins, kills, points, best-score or score) - represents top 10 category.
1_ - is a placement number which can be from 1 .. 10.
name - this part can be (uuid, name, games-played, win-streak, wins, kills, points, score or placement) - data of the player in this placement of the top 10 category.
Examples:
- %hideandseek_top_games-played_5_name%
- %hideandseek_top_win-streak_10_score%
- %hideandseek_top_wins_1_win-streak%
- %hideandseek_top_score_3_name%
Code (YAML):
# HIDE AND SEEK
# CREATED BY ALANDIODA
# VERSION 1.16.0
# MYSQL INFORMATION
mysql:
enabled: true
use_local_file: true
host: localhost
port: 3306
database: database
username: username
password: password
tablename: HideAndSeekData
# Top 10 update rate (in seconds, 0 = disable)
top_10_update_rate: 300
# Hider options
hide:
use_armor_stands: false
blocks:
sit_when_solidify: false
solidify_seconds: 5
heart_beat:
enabled: true
sound: BLOCK_NOTE_BLOCK_BASEDRUM
radius: 10.0
volume:
max: 2.0
delay_millis:
max: 2000
min: 400
health: 20.0
hit_damage: 1.0
add_items:
delay_seconds: 60
sounds:
hit: ENTITY_PLAYER_HURT
death: ENTITY_PLAYER_DEATH
inventory:
hiding_item:
slot: 0
name: "&aHiding type: &f<type>"
effects_item:
slot: 8
material: FIREWORK_ROCKET
name: "&9Effects selector"
effects:
enabled: true
inventory:
title: "Pick the effect"
delay: 30
fireworks:
enabled: true
format:
item:
title: "&e<name>"
lore:
- "&fYou will recive &a<points> points &ffor"
- "&fgiving away your location. The firework"