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☄️ Oraxen | Custom Items, Blocks, Emotes, Furniture, ResourcePack and GUI

Plugins MC ☄️ Oraxen | Custom Items, Blocks, Emotes, Furniture, ResourcePack and GUI 1.216.0

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Hey,

Last update introduced a breaking change in the way blocks are handled in Oraxen (a single block mechanic in mechanics.yml). Unfortunately there was a bug in the config migration which could cause blocks to not render properly using older configurations.

This update fixes it, thanks to Jan for his reactivity
:)


Have fun.
Thomas
Hi everyone,

This update brings the new unified custom block mechanic, custom paintings, expanded shaped block support, and many fixes across blocks, packs, commands, recipes and startup compatibility.

Features: It adds a unified custom block system with legacy config migration, broader shaped block and custom painting support, new block events and placement controls, expanded ItemUpdater reload coverage, and Lobfile pack hosting.

Fixes:
Several shaped block break/drop/light issues, block migration, command fallback and Folia edge cases were resolved, along with pack resend, shader, recipe, sound, startup and generated-pack reliability problems.

Big thanks to Jan for the huge block-mechanic work and careful fixes. If you hit any issue, please let me know.

Enjoy,
Thomas
Hi everyone,

This update brings multi-character glyphs, multi-hitbox/seat/light furniture, several new commands and a long list of fixes across pack generation, furniture, glyphs and backpacks. Docs updated at https://docs.oraxen.com/

Features:
  • Multi-character glyphs end-to-end, with hover/copy on glyph tags and automatic chars: → char: migration
  • Multiple furniture hitboxes via the new hitboxes list, each rotated and tracked as its own Interaction entity
  • Multiple furniture seats with rotation-aware placement and nearest-seat selection
  • Multiple furniture lights via the new lights list
  • Configurable backpack visibility while swimming and gliding
  • Case-insensitive config sections and Material values across all parsers
  • prevent_renaming option on misc items to block anvil renames while allowing repair and enchant
  • Pack.generation.disable_mcmeta_generation setting to fully own pack.mcmeta yourself
  • CustomArmor.auto_select_type toggle
  • Imported pack.mcmeta overlay entries are now merged into Oraxen's pack
  • New /oraxen remove-branding and /oraxen remove-defaults commands with confirmation
  • Typed reload feedback: Successfully reloaded <type>.
Fixes:
  • Fixed the LinkageError crash on /oraxen inventory and title rendering, by switching to JSON-based PacketEvents wrappers
  • Fixed backpack detachment when another player mounts the owner
  • Fixed custom block hardness desync that left blocks invisible after breaking
  • Fixed staged furniture plant growth and bonemeal handling
  • Fixed ItemBuilder.build() leaking a shared mutable ItemStack for unstackable items
  • Fixed soulbound duplication with keepInventory-style death plugins
  • Fixed glyph shadow colors from MiniMessage tags and appearance.shadow_color
  • Fixed /oraxen recipes show all pagination arrows showing a stack count
  • Fixed datapack output path on Paper 26.1+
  • Default text-effects encoding switched from deprecated alpha_lsb to effect_font
  • Language-file migration for the new <reloaded> placeholder
  • Anvil prevent_renaming no longer blocks repair/enchant on named items
  • Whitespace-tolerant furniture parsers, confirmation prompts on destructive commands, dedup of pack.mcmeta overlay merges, gated backpack mount-packet storm, and tightened OS.java macOS parsing
A big thanks to Jan for his impressive amount of careful effort. If you hit any issue, please let me know.

Best,
Thomas
Hi everyone,

This update adds a first-run introduction guide, ExecutableItems support, and improves pack generation and overall stability.

Features:
  • First-run introduction guide (console + OP, multi-language) from Jan
  • ExecutableItems support for noteblock blocks (via SCore) from a new contributor: qvazzar
Fixes:
  • Multi-version pack generation & shader overlays (1.21.4+), Jan
  • Text shader handling for legacy/modern clients
  • MiniMessage wrapping issues
  • Glyph parsing & JSON handling (perf + stability)
  • Furniture barrier cleanup optimization
  • Introduction guide state & persistence
  • Various shader / fallback / code quality fixes
Thanks again Jan for the huge work here.

Enjoy,
Thomas

1.209.0​

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1.208.0​

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