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☄️ Oraxen | Add items, blocks, armors, hats, food, furnitures, plants and GUI | [1.18-1.20.4]

Plugins MC ☄️ Oraxen | Add items, blocks, armors, hats, food, furnitures, plants and GUI | [1.18-1.20.4] 1.176.0

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Hey there,

A small quickfix for yesterday update related to furnitures.

Have a good day,
Thomas
Hey there,

Here is a very small update from Boy with a few quickfixes:
- Fix issue with plugin not loading due to WorldGuard
- Fix configs not loading correctly
- Fix plugin-folder oopsies

I hope you like it,
Thomas
Hey there,

Here is a new update with bugfixes from Boy:

- Fix glyph-texture property not supporting namespaces
- Fix issue with Custom Blocks loosing their texture
- Fix issue with `disable_vanilla_strings` always being enabled
- Rework atlas generation and fix mip levels in default pack
* Atlas file will now only do individual sprites, not directories
* Fixes issues where glyphs and other non item/block textures would be added
* This would break miplevels, resulting in blurry blocks and other visual artifacts
- Fix required.yml constantly failing to verify when `automatically_set_glyph_code` is enabled
- Fix FurnitureListener being registered twice and some events not triggering
- Fix Furniture limited to floor-only not facing correctly in some cases
- Fix Furniture rotation on walls

I hope you like it.

Have a great day,
Thomas
Hey there,

Here is a little hotfix from Boy which fixes missing textures for custom blocks.

I hope you like it,
Hey there,

Here is another update from boy. It's a small one focused on bugfixes and nice small features:
- Fix glyph tabcompletion
- Fix `/oraxen inv` not showing designated icon
- Add option to mechanics.yml to disable placing vanilla strings entirely
- Add misc-mechanic for random small stuff * Option to disable items breaking from cactus, fire and lava
- Fix reloading not always clearing old ResourcePack files
- Add setting to make players invulnerable during ResourcePack loading
- Add setting to disable Chat formatting of glyphs

I hope you will like it.

Have a great day,
Thomas
Hey there,

Here is a new update from Boy, I hope you like it:
- Fix tons of issues with Custom Armor
- Fix final leather layer file having duplicate entries for some armor sets
- Fixed overlay files not being added to the final pack, causing issues with some transparent armors
- Fix emissive textures not working for Custom Armor
* Note Optifine/CIT Resewn do not support emissive armor textures right now
- Fixed vanilla armors, elytras and turtle shells breaking when using high resolution Custom Armor
- Upscale default leather armor depending on custom armor resolution
- Fix Custom Blocks with `is_falling`-property not dropping itself when landing on non-solid blocks
- Add min_amount property to drop section
- Fix drop amount always being max_amount, will now be range between min->max
- Add new way of specifying textures in the config
* Old system will still work
* Good for directional block models
* Read the docs for example: https://docs.oraxen.com/mechanics/noteblock-mechanic/directional-mechanic
- Add more parent models for blocks
- Add `generated_model_path` property to specify where Oraxen should generate a model
* Only for when specifying textures and `generate_model` is set to true

Have a great day,
Thomas
  • Like
Reactions: shyka
Hey,

Here is a hotfix which removes the extended ids of notblocks, it caused incompatibility with older versions. We will wait before implementing it to not break existing stuff.

Have a great day,
Thomas
  • Like
Reactions: lepapedu38
Hey there,

Here is an update from boy:
- Fix glyphs not being denied based on permission in anvil renaming
- Fix some nullpointers in anvil renaming
- Make Hats able to be put on ArmorStands
- Add support for using FILLED_MAP and FIREWORK_STAR as dyeable items
- Fix furniture being placed twice when placed against GRASS, SNOW etc
- Fix furniture break sound not playing for barrier-based furniture
- Fix OraxenFurnitureBreakEvent not always being called

I was also reported an issue with big ids (> 400) for noteblock based custom blocks. I am currently working on a fix. This version should already be fine up to 600.

I hope you will like it,
Thomas
Hey there,

Here is a new bugfixes update from Boy:
- Fix dupe with Backpack mechanic related to keepinv
- Fix issues related to Directional blocks
- Add option to set the row-count, menu-glyph and overlay-glyph of `/oraxen inventory` command
- Add SettingsUpdater to automatically move old configs to new paths, and keeping potential changes
- Add setting to make all recipes a player has permission for be shown in the recipe book
- Make it easier to access changeDurability method of DurabilityMechanic
- Fixes textures not located inside Minecraft namespace not properly being added to atlas file
- Fix nullpointers relevant to renaming items in anvils
- Improve error feedback when Polymath server is down

I know there there has been issues with polymath recently. I am working on deploying a new infrastructure capable of handling much more resource packs. This should be good in a few days.

Have a great day,
Thomas
Hey there,

Here is a new update from Boy, I hope you'll like it:
- Add experimental settings to merge imported base_item and font json files
* Both are false by default.
* Useful if you want to import packs that would otherwise cause duplication errors
* Over time this will change and be made the default, for now it is experimental
- Add /oraxen blockinfo command
- Add is_falling property to NoteBlock mechanic
* Lets you simulate sand type physics where block will fall if nothing is beneath it
- Add support for using Tags in recipes
* Supports any minecraft ur custom registered tag
* Can not be done through the ingame builder, config only
- Add experimental config auto-updater
- Fix backpacks loosing content due to auto_updater
- Add settings to disable generation of custom armor shaders and textures
* Ment for those who want to manually do all of this themselves
- Fix debug-spam related to PlotSquared
- General code improvements

Have a great day,
Thomas
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